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The Final Hours of Half-Life 2

IvyMike writes "Gamespot just published a 25-page article titled The Final Hours of Half-Life 2. It has inside details of the missed September 30th, 2003 ship date, the source-code leak, and hints at future projects from Valve." Relatedly, kraemer writes "Valve has said publicly they would unlock Half Life2 before the November 16th street date if stores start selling it early. Well, Stores are selling it early. In an attempt to show Valve whats going on Shacknews is having a contest to come up with verifiable proof."

3 of 45 comments (clear)

  1. Re:Over a year late... by avalys · · Score: 4, Insightful

    Dear god, talk about a case of RTFA.

    Had you RTFA, you would know that Gabe Newell has admitted that the game was just plain unfinished a year ago. The smokescreen they set up, saying parts of it had to be rewritten and so forth because of the theft, was just BS to make up for the fact that they screwed up in estimating how much time it would take to complete.

    But the game is finally done, once and for all, and judging by how freaking amazing the reviews have been, all will be forgiven and it will become a wild success. I hope the guys at Valve take it easy with their new Ferraris!

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  2. Wrong wrong wrong! by Guspaz · · Score: 4, Informative

    "Valve has said publicly they would unlock Half Life2 before the November 16th street date if stores start selling it early."

    This is entirely false, VALVe never said it. ShackNews made it up. It turns out what VALVe said was that the STEAM version would unlock when the retail version shipped. Obviously they meant that they'd both be the same date, which turned out the be the 16th. What ShackNews interpreted that as is that if the retail version comes out early via leak, the STEAM version would too.

    ShackNews is just digging themselves a hole for something that VALVe has already said isn't going to happen (and that they never said that).

    Why gather evidence? The game will come out in just over 2 days (2 days 6 hours at this point). WAIT for it damnit. Stop whining like goddamned 10 year old AOLers.

  3. What next-generation models! Unequalled realism! by jwlidtnet · · Score: 5, Funny
    "As she lifts her arms up her breasts rise and flatten," says Valve's Ken Birdwell. He's showing off one of the character models for Alyx Vance, the female lead in Half-Life 2. Birdwell, who once wrote software to create custom shoe insoles, was the man tasked with making more-believable characters for Half-Life 2--characters who could express emotions through their faces and have full musculatures, as evidenced by the breast demonstration.


    Yes. Clearly, Valve is focusing on the essential elements of an immersive game experience. "Breast demonstration?" Not snappy enough to become an industry benchmark. I say we go with the "Tit-test!"

    I wonder if Doom 3 passes...?