Slashdot Mirror


A College Guide to EA

DesiVideoGamer writes "With all the recent news about EA, one of the professors at Carnegie Mellon University is giving a talk about EA after he visited the company for a semester. He also published a white paper about EA and what college grads should know about it. (pdf format) The paper talks a lot about the culture at EA and could indirectly explain the previous stories covered by Slashdot."

13 of 464 comments (clear)

  1. Re:Hmm EA has been getting alot of bad press here by Anonymous Coward · · Score: 4, Interesting

    well .. i think, based on timing and wild speculation, that it's possible that the whole spouse story could have been engineered by the attorneys trying to file a class action lawsuit against EA. The ensuing negative publicity would serve as "encouragement" to make EA try to settle the lawsuit.

    I am not saying it was a planned strategic move .. I'm just saying it's possible and we shouldnt be lemmings and believe stuff just cause it "feels better" to trust something without looking at it in a skeptical manner as well.

  2. Re:I don't get the hostility by damiangerous · · Score: 4, Interesting
    But why is everyone else up in arms?

    Well, you answered your own question. That's how capitalism works. If the marketplace starts demanding employer-friendly companies, that's what EA's going to have to do.

  3. Telling Quote by Lord_Dweomer · · Score: 5, Interesting
    *note to mods
    I have mod points to spare, so I'd rather have your discussion than your points.

    I think one of the most insightful quotes in the whole read (which was absolutely fascinating by the way because of how neutral it tried to be) was this:

    The video game business is very time sensitive; many titles are timed to ship in time for Christmas sales, sports titles are tied to the season opening of sports, and movie titles must release in time frames corresponding to the movies. Making an outstanding game, but delivering it late, is not as profitable as making an acceptable quality game on time. EAers talk about "maximum on-time quality."

    I think that about sums up the business of making video games. Remember guys, they'd love a great game, but in the end, they don't really care as long as they get it out on time. Another interesting quote was:

    "EA veterans say that the major reason games ship late is due to a lack of focus in the design vision: "games are usually late because the development team doesn't know what it is building."

    While I'm all for encouraging small game developers and publishers to grow because more competition is good, I think this illustrates that there is a point when you become too large as a company to effectively produce games.

    --
    Buy Steampunk Clothing Online!
  4. EA interview story.... by KillerCow · · Score: 5, Interesting

    Just a recent EA story from me.

    I've been looking for work, and I ended up at the EA website. I'm available for the next year, and they had a one year contract position in my area of expertise, so I applied. I didn't hear back from them for about a month. Then I got a call from EA for a "phone interview." We start going throught the questions, and they don't apply to the position that I applied for. They were all, "what part of the game do you want to make," and my response was "I didn't apply for a game development job" every time (I also provided answers that were related to what I really applied for). I eventually asked if she was calling in response to the job that I applied to. She said that EA was calling all "new grads" to find out about them, and that she didn't know about the job that I had applied to. Thanks for wasting my time EA, I'm obviously not a serious candidate to you.

  5. Re:EA Sports... by Monkelectric · · Score: 3, Interesting
    Yep, I hardly ever goto walmart. Rarely see movies, buy films. Buy mostly indie music ... I buy my groceries at Vons and Stater Brothers and pay more then at walmart... I stopped buying from buy.com because they outsource their call centers. I did buy a HP laptop even though I swore I'd quit with their products after their president said the problem with highly skilled american tech workers was they weren't willing to work for minimum wage.

    But I don't feel like Im saving the world or even making a dent in any of these companies :)

    --

    Religion is a gateway psychosis. -- Dave Foley

  6. I feel that the professor let his students down. by Thagg · · Score: 4, Interesting

    How could the professor not enlighten his students about the work schedule at EA, that from the previous two articles here is rather different than what might be expected? Several times, and in different ways, he states that you have to "work hard" and that EA is a "meritocracy" and that mediocre results will not be tolerated. That's all good, but your average CMU student is substantially brighter than most students (just an observation, I didn't go there) and probably feels that he would be able to excel at EA by working a normal, or maybe somewhat extended workweek.

    I can well imagine that the student arriving at EA to the expectation that he will work 12/6 would feel blindsided. He does mention that there are "crunch times" before deadlines, but I would think that a little more elaboration on that topic would be appropriate for his students. The facts that crunch times seem to be scheduled even when projects are on track, that the extra hours are uncompensated by overtime pay, and that the ratio of "crunch time" to "down time" seems to be greater than one (based on admittedly biased, but believable comments here so far.)

    It's got to be tough to be in his position -- appropriate jobs are hard to find for even the most qualified new graduates -- but presenting a balanced picture would be a good thing to do, IMHO.

    Thad Beier

    --
    I love Mondays. On a Monday, anything is possible.
  7. Slave labour by felonius+maximus · · Score: 5, Interesting
    It's getting to the point where almost everything I have was made in a Chinese prison

    I have exactly the same problem. Although I am not a poor man, I still cannot afford to spend $100 on a shirt made here in Australia under Australian working conditions. That is, if I could even find such a piece of apparel.

    That's not even counting the toaster, the modem, the TV ... the list goes on.

  8. Extreme Workforce Makeovers by corby · · Score: 5, Interesting

    Most of this rah-rah article can be disregarded. Its content had to be specifically approved by EA, and the author uses it primarily to promote his own curriculum.

    But clearly the most telling piece is that Electronic Arts wishes to increase their hiring rate of college graduates from 10% to 75% of all open positions.

    On page 14, the reasons given for this radical makeover of the workforce are that the college grads are more "malleable" and "idealistic". These grads also "draw lower salaries", and continuously replacing older workers with young ones means they do not have to "invest heavily in contuing education."

    I think most of us reading this can decide if hiring 75% of your workforce with no previous job expierience is an attempt to:

    a) Improve the quality of your products while promoting a family-friendly corporate culture; or

    b) Find fresh meat that doesn't have the prior experience to understand that they are being mistreated, and that they do not deserve it.

  9. I'm surprised no one has said this yet by Anonymous Coward · · Score: 5, Interesting

    Professor Randy Pausch at CMU is himself known as somewhat of a slavedriver, among his graduate students. He's also among the most abrasive, "my way or the highway" professors at CMU (who, on average, are very competitive but also reasonable and laid back -- the department even has an official "reasonable person policy"). I'm not really surprised that it's he who is writing this kind of one-sided defense of EA's culture article.

    It's obviously another valuable perspective, but it should be interpreted with an eye to the rather extreme personality of the guy writing it. He's not your average academic (or average corporate manager, for that matter). He's closer to Philip Greenspun in personality, for those of you who know him.

    Posted as AC, but I'm someone with firsthand experience working with Professor Pausch.

  10. Overtime by waterford0069 · · Score: 3, Interesting
    Oddly enought, Manitoba (Canada) just had a labour board ruling that said (roughly) that all employees (salaried or not) are entitled to Overtime Pay (or time off in lieu of) for any hours worked over and above 40 hours per week. And it doesn't matter if the contract you signed says otherwise.

    I know the concept is that as a sallaried position; your lean times are supposed to make up for your fat time. But that's not the case. If there is a lean time big enough to compensate for the over time, then the company is already in trouble.

    The last sallaried position I had, part of my compenstation was supposed to be proffit sharing (at the discression of the manager/owner). Those proffits didn't even come close to what I could have earned working a minimum wage job for the overtime I put in.

  11. Re:Who's telling the truth? by stevarooski · · Score: 3, Interesting
    I too have seen Randy Pausch lecture and met with him when deciding on which phd program to attend. In his defense:
    • He is an excellent speaker; I can see why he gets tapped to give recruitment talks.
    • The students (mostly undergrad) I chatted with around his lab liked him a lot and his classes on virtual worlds, etc seem to be popular; while I was there the interactions I saw with students were pretty positive.
    • He runs a program geared entirely towards (and I would bet at least partially funded by) the high-tech entertainment industry, of which EA is a huge part. Obviously he needs to maintain good relations with them, especially in light of recent court cases, etc.

    Do I think this is a valuable document? Hell no. Its basically free and highly valuable advertising for EA on how to make more cogs for their machine. It might also be an attempt to address the disturbing questions being asked by potential hires in light of all this newfound bad publicity.

    I happen to have interned at EA as an dev a few years ago and I know exactly what goes on there. The reasons for increasing college hires are obvious and have been mentioned already: why hire older folk with wives and lives when you can get smart, young, exploitable, eager-beaver new grads who will work until their eyeballs bleed for a spot on the credits? The fact that Randy and profs like him are trying to tailor academic programs towards what EA wants is icing on the cake and (to me) a disturbing trend. Many departments get donations from industrial affiliates; I would bet that EA's donatations to his program are handsome.
    --

    - - - - - - - -
    Don't worry, being eaten by a crocodile is just like going to sleep in a giant blender.
  12. The way to hurt EA? by StarTux · · Score: 4, Interesting

    My thought on this is to write letters not to EA, but to the sports bodies that license their names for EA.

    If the likes of the NBA, NFL etc cancelled their contracts with EA over this I am sure EA would have to make drastic changes.

    StarTux

  13. Inaccurate Retail Income by Karr · · Score: 3, Interesting

    In his "Basic Facts about Video Games" section he states that retailers keep $17 of a $49 game, with the caveat that this is an "approximate breakdown." As a retailer, I can assure you that this is "approximately" DOUBLE the actual average amount a retailer receives, including co-op marketing funds. That said, there's a pretty big slice of pie missing--I wonder who ate it?