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Nanoloop: GameBoy Advance Hard Disk Recording

parasew writes "Nanoloop 2.0 for GameBoy Advance is Out! The GBA-Cartridge features a 8-voice Synthesizer an 8-Track Sequencer, a Song Editor and a HD-Recording Option, rendering the GBA one of the most cool digital gadgets for musicians that travel a lot. Extra-gear is a GameBoy-MIDI-Adapter and a Lowpass Filter Cable. Some Reviews of Nanoloop are available in the Web from samplepoolz, HarmonyCentral, nanoloop.de and a German one from Parasew. Demo sounds in MP3 format can be downloaded from the site."

5 of 122 comments (clear)

  1. Want video game music? by superpulpsicle · · Score: 2, Informative

    Look no further than OC remix. Free video game Mp3s for a shitload of games. Site has been up forever. Great stuff.

    http://www.ocremix.org/index.php

  2. Gameboyzz Orchestra by Incadenza · · Score: 3, Informative

    Sure, this little guy would be fun to play around with, but it's a toy, it's not something that a musician would WORK with

    Well, these guys do. This Sunday, November 21st, 20.30 h, Utrechtsedwarsstraat 134, Amsterdam (from the STEIM website):

    Gameboyzz Orchestra
    The Gameboyzz Orchestra Project is an experimental sound and visual project, based on the use of GameBoy console as a music instrument.
    From a musician's point of view the GameBoy device is a kind of simple analogue synthesizer, with a raw and at the same time interesting retro-sound. While connected with suitable software, often self-written, it can be used as drum machine or groovebox.
    The console's interface is rather poor (just a few buttons), so the sound structures created by the Gameboyzz are rather simple, too. In order to have a certain amount of complexity in the music, the Polish Gameboyzz Orchestra exists of six people.
    The Gameboyzz Ochestra uses elements from archives and current pop culture, which in relation to their motionless choreography of their concerts, creates a kind of anti-performance commenting on the performance practice of avant-garde electronic music. The Game Boyzz Orchestra are also inspired by the aesthetics of 8 bit computers and old school games. And a sense of irony is never far away in their music.

  3. Dr. Sample? by 192939495969798999 · · Score: 2, Informative

    It seems to me that anyone willing to shell out for this would probably be better off with a used Boss Dr. Sample, the Dr.S being the de facto industry standard for cheesy little loops,etc. It'd certainly hold more respect in the biz than showing up on stage with a gameboy advance, which will be difficult to use under the (no)/lights, etc.

    --
    stuff |
  4. Re:GAMEBOY != ANALOG SYNTH - false (!) by faragon · · Score: 4, Informative

    You're, simply, not right:

    i) Both {Gameboy | Gameboy color} and Gameboy Advance have hardware analog FM synthesis capabilities.
    ii) Gameboy Advance features also digital sound processing (PCM).

    Sure you know that not al "chips" do digital operations, there are usually called "digital", "analog" and "hybrids". Every transistor produces an analog output, the point that make a circuit labelable as "digital" is the tollerance ranges that would convert/consider an analog value to "0" (aka false) or to "1" (aka true).

    (the meaning of this post is informative, not flamebait or whatever, sorry if I sound too much pedantic)

  5. Re:GAMEBOY != ANALOG SYNTH by marsu_k · · Score: 3, Informative
    this is not like the c64 that had a analog synth
    ...which didn't have an analogue synth. The sound chip (the beloved SID) did include a multi-mode analogue filter (which could only be used on one oscillator out of three), but the oscillators were digitally generated waveforms, not even DCOs (i.e. analogue oscillators driven by a digital clock, like Juno-106 for example). Which is not to say it wouldn't sound nice, it certainly does. But analogue, hardly.