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Neverland Theme Park Opens in Second Life

The blog New World Notes, which chronicles events in the Online World Second Life, has several features up about the recent opening of a Peter-Pan themed Amusement park. Features include a review of the concept, an interview with the creators, and details on how the park was constructed. From the blog: "Neverland [is] a three-sim tribute to the world and wonders of J.M. Barrie, creator of the Peter Pan novels. Spellbound's efforts were assisted by Linden Lab, which loaned them use of three servers, for Neverland; some Lindens contributed their technical and creative assistance in the production, as well."

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  1. What's hot. What's not by EaglesNest · · Score: 2, Interesting
    I played around for aobut two hours last night. I have to say that running around shooting my parter was more fun that is probably healthy. Does it replace Doom3? No. Is it fun while you're in SL? Yes. The sword fighting was even more fun, but be sure to use a purple-hilted v3 sword. The slingshot was also a lot of fun. I had to try it half a dozen times to see if I could make it over both pirate ships.

    There's also a lot of scenery that adds to the ambience. Look for aligators and a treehouse. Even though it was simple, I enjoy sitting on a swing hung from a tree. There's room for two for lovers. And if you want a kiss, get a silver kiss and present it to others.

    So what's not hot? The rollar coaster. It has the potential to be the best thing in the park, but when I tried it, the resources were not sufficient to support it. I don't know if it was my video card, the Linden servers, the programming, or the network lag, but it was slow (a SLOW rollar coaster?) and would stop at akward positions. You don't fall out, but it might be better if you did. SL uses a realistic physics engine from the same company that supports Half-Life 2, but clearly, the technology in SL can't support the fast-pacing of a FPS or modern video game.