Large Dev Teams Do Not Make For Quick Dev Cycles
Josh Bennett writes "1UP has a recent interview with Splinter Cell Chaos Theory Producer Mathieu Ferland where he talks about the difficulties in developing the game. In the article, Ferland said there are 120 people working on the game. That's not unheard of for a big budget EA game, but those games come out every year and the new Splinter Cell is taking more than two years at this point. Interesting read."
I've got nine women lined up; I'll let ya know in a month if we've made a baby.
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