Half Life 2 Stuttering Bug Official
sinner0423 writes "Due to recent complaints on several forums, Steampowered announced they are working on a fix to this stuttering problem in Half Life 2. Usually, a game bug isn't news-worthy, but the sporadic nature of this bug makes me wonder - who else has problems with HL2 pausing/skipping? This site outlines the problem certain users are having in a very clear & concise manner, and also includes some stopgap solutions from Erik Johnson & other Valve employees."
...one might have thought given the year of so the game has thought to have remained in a workable state they might have come across a bug like this, especially if it's affecting large numbers of people...
This bug has been degrading an excellent game for many people--good to see Valve finally acknowledge it.
Now if only they would fix the "Loading" delays that show up every 3 minutes... it's 2004 already, there has *got* to be some way to stream/cache/prefetch around having to break up the game experience so much.
discrimina a a tion !
I also have a bad stu u utter !
A slashdotting - you get the stick first and then the carrot !
I had this problem too when I first installed HalfLife 2 and it was frustrating as hell... Just a little background on my system:
Intel 875 chipset (800 mhz. FSB)
P4 2.6C (hyperthreaded)
1GB PC3200 memory (dual channel, 800 mhz.)
ATI Radeon 9800 Pro 256MB graphics
Windows XP Pro SP2
In other words, this is not a bottom of the line system, and runs Doom 3 perfectly...
Now, when I first installed the game, I installed it to my D: drive, which happened to be an older 30GB drive that came from my previous computer. I just stuck it in there as a slave drive for extra storage space, having filled up the 120GB primary IDE hard drive a while ago...
Anyway, I noticed the stuttering always seemed to happen when the system was accessing data from the hard drive.
I finally went into the Device Mangler (haha... that's what I call it anyways, you might know it as the Device Manager), and checked the DMA settings on my secondary hard drive... Sure enough, it was only using PIO Mode!!! I always wondered why that second hard drive was slow. I tried to enable DMA mode, but was out of DMA channels, so I couldn't.
Anyway, I freed up some space on my hard drive and moved it to the primary hard drive... voila, problem solved! Now the game plays smoothly and the immersion experience is what it should be...
This problem seems to be linked to either inadequate DMA support for your hard drive (which can spike the CPU during disk access and loading times), or a hard drive that just isn't fast enough to keep up. Also, because all of the sound in the game is MP3 files that are streamed off of the hard drive, hard drive bandwidth seems to be very important for this game, in addition, I'm sure all of the MP3 decompression makes you take a big CPU hit, especially when they're mixing multiple channels of MP3 audio together at once and outputting it to 5.1 surround.
This is just a theory of mine, but it worked for me... Put the game on your fastest hard drive, and defragment it... Make sure DMA is enabled for that hard drive, and you should (hopefully) be set.
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CAn'T CompreHend SARcaSm?
First off I'm sorry but what the hell does Linux have to do with this? Yea Linux has bugs, so what? Most of the distros out there don't cost $49. Even if they did what does that have to do with the price of tea in China? Linux isn't a game and nobody here said "too bad HL2 isn't as bug free as Linux".
Second and related to my first point this is a major problem that the game obviously should not have shipped with. Accepting your point that all software has bugs that doesn't mean something that was delayed for years and years should be able to ship with such a noticeable flaw. If they had done a public demo this would have been very apparent and could have been fixed. It is completely right to hold Valve's feet to the fire on this. On the topic of whether this is "front page material" I happen to think that it is. Slashdot is news for nerds and most nerds are playing HL2 right now being that its one of the biggest releases of any piece of software this year. I'm sure many of the readers here are glad to hear this info. Yea it could have easily gone in the gaming section but so what? What , you wanted to read yet another article on the Ipod?
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When open source applications have bugs in them, people report them to bugzilla or equivalent and wait. If anyone complains people say "they'll work on it, if you want it done faster, do it yourself".
As soon as the software isn't free all of a sudden its "those bastards releasing software with more than 0 bugs in it!"
Guess what. The introduction of money doesn't all of a sudden make developers more perfect. They have deadlines, priorities and are imperfect, like other people. Just because software is less than free doesn't mean you can expect it to be perfectly bug free.
It's also funny all the complaints about half-life 2 have to do with the steam system. Nobody seems to be making comments about the actual game itself. Oh, could that be because the game itself is an indisputably amazing work of art? Sorry warez dudes, you can't get a free ride on this one. For me, I don't mind as its probably the only PC game I will buy for the next 5 years. Half-Life 2 and its mods will probably be the only pc game worth playing for a long time to come. Half-Life 1 lived up to that, and I expect no less from 2. It's worth more than the lousy 50 bucks they charge for it. So quit your bitching. If you don't like the DRM, then crack it, just like you do with all the RIAA and MPAA DRM.
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I bought my GameCube in the fall of 2002, and the first game I owned for it was Metroid Prime. I got about 7 hours into it, the game froze, and a buzzing sound filled the speakers.
I thought, "Holy shit! My GameCube is broken!"
Why? Because I thought that was more possible than a Nintendo game having a bug of that magnitude.
My GameCube wasn't broken. Metroid Prime did have a bug, a rather rare one, that overflowed a buffer (I believe) when changing areas. the overflow was rare enough that most gamers never experienced it. I was one of the lucky ones that had it happen twice.
My point is not that consoles can have bugs too. My point is that with the good console game companies this sort of thing is so rare, you can think your hardware died when it happens.
I assume that PC games will have fatal bugs when they are released, and I also assume that if the game is not popular, these bugs may never be fixed. That is why I don't buy PC games until they have been out a year. How can you get excited about a launch when there is a decent chance you will not be able to play the game?
By the way, Nintendo fixed that bug and offered a replacement to anyone who wanted it. The Metroid Prime discs today do not have the problem.
The loading times are awful, and loading occurs way too often. It really wrecked my suspension of disbelief. Example: At the beginning, when you're running to the roof, the game stops to load for 30 seconds or so in the middle of fierce action! How am I supposed to keep my adrenaline up during that time, by slapping myself in the face or what? This is not good game design.
What I cannot understand is the people praising this game as a whole to high heavens. Sure, the Source engine kicks ass and everything, but what I really expected from a sequel to Half-Life was a coherent story and script. After completing the game, all I had was an aftertaste of a huge railroaded marathon and a handful of loose ends in the script.
I was left confused and unsatisfied. Props to Valve for making the game, but even the most decorated shell is empty without a good plot.
Maybe Half-Life 2 is really an introduction to third part of the story, where all the pieces come together. But it makes me a bit unease thinking that all these years I was only waiting for a prologue to the real thing.
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