Ranking of Harshest, Kindest Game Reviewers
GameDailyBiz has an interesting feature up right now discussing which sites and magazines are harshest and kindest with their game reviews. Surprisingly the study shows that, overall, the multi-platform online sites aren't terribly biased, with some being somewhat nicer than the average and some somewhat harsher. Single console gaming magazines end up having the most forgiving coverage, with mainstream news sources being the harshest critics.
...some being somewhat nicer than the average and some somewhat harsher
No way! In a group of sources, some are above average and some are below? Who could have guessed?
Look at GameSpy. Their overall scores are out of five stars, with the possibility of half stars in the score. The overall score that a game can get is severely restricted, and as long as it's decent, it's almost guaranteed to get seven stars or higher - a score that most of us would consider to be "good."
On the other hand, look at the mainstream media. Papers like the USA Today and the Detroit Free Press grade games on a scale of one to four. This is even more restrictive...but not in a good way. A game can only get one of two positive scores - a three or a four - and it's usually got to be bloody amazing to reach the four star level. Most of the games that I see get revieved in papers tend to get scores of two or three stars. That's not terrible, but I know that most of the people I know tend to think of a 3/4 as being much worse than a 7/10. Maybe it just seems harsher. I'm not sure why that is, but observations that I've made over the years seem to back that up.
The scoring systems vary from site to site and from one kind of media to another, and that could be enough to make up the difference.
Goo goo g'joob.
Single console gaming magazines end up having the most forgiving coverage
According to TFA, multiplatform magazines were the most forgiving. Single platform magazines were the second harshest, right behind mainstream media.
That said, I would like to see some more information about how Game Daily came up with these absolutely magical numbers. In particular, I'd like to see how all four of the categories of publications could score below average. Is there some secret "fansite" category that isn't shown in any of the graphs but is clandestinely throwing all of the numbers all out of whack?
The meta-review is pedestrian, at best. 2 out of 5 stars.
Good reviewers describe their biases in reviews.
That's one of the main things I look for when reading a review. Descriptions of the game, storyline, etc, are relatively useless information to me in a review. I'm more interested in understanding how they relate to the game in terms of other games they've liked, or what they were personally thinking during their first impressions.
I find that the vast majority of reviews are pretty kind. The assumption seems to be that 50% is only reserved for bad games rather than games of only average quality. So on a 10 point rating scale we should expect most games to bell-curve out towards the middle. Most publications, however, tend to rank poor games that most people would not consider purchasing around 50-60% which in my mind constitutes being above average. These types of ratings end up going down to single percentage points to compare the many games clustered in the upper reaches.
I believe this may have come about due to the American educational system's common method of ranking student work wherein 70% is average and anything below 50% is ignored as being poor.