World of Warcraft Launches
The last major MMOG launch of the year hits retail stores today. World of Warcraft finally goes live after years of debate, development, and a more than six month Beta test. The usual suspects have details on the game, with Gamespot already having details on upcoming content and Gamespy laying out personal experiences from the test and interviews with the developers.
Unfortunately I discovered that the WoW downloading client acts as a pseudo bittorrent client, which caused my school to shut down my internet connection for seven days. For anyone else out there who is going to a school with draconian downloading rules (such as University of Florida and their ICARUS client [previously featured on slashdot]), be warned.
No, you don't remember correctly. Games are organized via XBL, but the actual in-game data is hosted "peer-to-peer" (i quote that because it's not strictly p2p. One xbox is in host mode and the others talk to it).
Have you ever noticed, playing on XBL, every once in a while you'll get a blue screen (i tend to die during these, so fitting) with a message that says "Connecting to Session", then "Setting Up Game"? This is when the host box drops out (or perhaps is voted to quit hosting because of lag) and all the boxes get together, decide on a new host, and sync up game data.
There's no reason XBL couldn't act like a firewall broker (ie. ultrapeer mode), but trust me, XBL does not host the Halo 2 games.
On Apple Input Peripherals: They're okay, I guess, but I was really hoping for a one-key keyboard and a 109-button mouse