Behind the Guildhall - The Story of the Students
Sam Machkovech writes "Multiple stories about SMU's Guildhall game design school have already shown up on Slashdot, but none like this. My friend and coworker Paul dug into the motivations and stories behind people who dropped their lives to learn the art of game design in an upstart school, and what the story may lack in technical information, it more than makes up for in the students' accounts. Included is a particularly touching story about a student who survived the 2002 Sari Club terrorist attack in Bali. It also touches upon the excessive overtime and dedication that the job requires, which means graduates should be plenty prepared for their future careers."
Your logic is flawed. In the example I am citing, the workers are over 18. They are intelligent enough to be programmers, therefore should be intelligent enough to make a choice about whether to take a job or not.
I am merely stating that we should be given all the infromation we need to make an intelligent decision.
And I see in another subthread, you bring up minimum wage. I live in the inner city, and work in my spare time with the children there. One of the biggest problems is a lack of jobs in these areas, and laws that make it very difficult to get jobs if you are under 18. Minimum wage and child labor laws stopped many abuses. However, it has created a wonderful mess... if you are under 18, and you want to earn money, it will either be through illegal means, or collecting a check for becoming a parent.
Yes, Capitalism needs to be regulated. But the regulation must be intelligent, or it creates two messes instead of one.
See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
Are you from Radical Entertainment? I have a family member who works there. According to him it's a great company to work for.