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Infogrames has Sold the Civilization Franchise

Reo Strong writes "Yahoo Finance is reporting that Infogrames isn't making enough money and as part of an announcement it was revealed they are selling the rights to the Civilization series. "Bonnell also said that Infogrames recently sold the franchise for the game Civilization, making a capital gain of 15.5 million euros, which should help second-half accounts."

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  1. Total Annihilation II by Gamelore · · Score: 2, Insightful
    With such a high profile sale, maybe they'd also be willing to sell the Total Annihilation rights to Gas Powered Games.

    What ever happened to that rumored South Korean Total Annihilation II project anyway?

  2. Re:Hopes and Suggesstions. by Zemrec · · Score: 2, Insightful

    PS a civ that doesnt end in 2040, and smoothly translates into an Alpha Centauri game wouldnt hurt. At that point it would be civs on planets rather than continents, where the cost of transportation would be very high


    One thing that I've always been bothered by about the Civ games (and clones) is they still adhere to the "B.C." and "A.D." timelines of our civilization. Also especially annoying is the way they scale the number of years per turn from ancient to modern times. Why is that?

    For instance, by about 2000 BC (or is it 1000?), the Egyptians already had a dynasty lasting thousands of years with empire building and pyramids, etc. But in Civ, they scale the B.C. times to such a degree that I've NEVER been able to build much of an empire in that time period. Maybe I'm just not a good player, but a LOT of things happened in ancient times.

    The other thing is, the BC/AD convention is an artifact of the predominant religion of our civilization. The Civ games are supposed to be simulating what could happen given different cultures/religions/etc. Who's to say that there'd still be a Christ?

    I'd want the game years to start at 1 or 0 and count up. Perhaps at turning points in your civilization (change of rulers/governments, new religion) then they'd give you the option of reseting the calendar.

    One other thing I've wished for is the ability for cities to produce multiple units/buildings at a time. Perhaps you could use a slider or such to determine how many resource shields go to what.

    And I'll second the idea of unit grouping. They sort of have that in Civ3 with armies, but those don't appear regularly (or at least until you have the military academy), and they're limited to 3 or 4 units.

    Rally points are also in Civ3, but I'd like the option for individual cities and types of units to have multiple points. Also, how about way points for when you need to get new units at your home base on one location or continent to go to ships, which then transport them to a foreign country you want to invade? You could have all that with rally points and scripting.