Source SDK Released Soon, HL2 High in Gamerankings
Biomemetic writes "Valve announced yesterday that they'll be releasing the Source SDK next week, along with a "surprise for the community". Incidentally, the sound stuttering bug (actually three bugs, to do with texture loading problems), has been solved and an update released through Steam." Relatedly, Highpriest writes "According to gamerankings.com, Half Life 2's average review is higher than Halo 2's. Half Life 2 has recieved a 96.6% overall rating wheras Halo 2 came in with a 95.1%."
I haven't even got a PC that can play HL2 right now. I should have my new PC by a week on Wednesday but I'm still stuck on 56k. So how big is this patch? It seems forced up on us by STEAM to boot. How big is this patch?
Oh BTW theres a new patch, DOWNLOAD IT OR DIE!!! - Steam every time you open it
I like muppets.
As for Half-Life 2, frankly, I was disappointed. The on-rails gameplay is boring, there aren't that many opportunities to go 'off-rail' and when you do, it's usually blocked and you have to backtrack. There was only one genuine moment where I went "OMG! THIS IS SO FRIGGIN' COOL" (when the dog joined you towards the end...). In all honesty, the game seems more like a very long tech demo than anything that will hold my interest for long. And heck, if it wasn't for the gravity gun, the game would suck...
Plus, I really miss being able to smack your enemy with your weapon...I think there should be a law that all FPS incorporate that feature...I'm even trying to do it in MP2 now...
As for realism? Sure, the game's all nice and pretty and the physics are awesome, but in some aspects it seems that Valve's still living in the 20th century, not the 21st:
I just wanted to point out that I'm not just complaining for the heck of it. It's just that Half-Life 2 was set out to be something revolutionary, something no other game would come close to, but in that aspect, it failed. It's still a fun game, but I don't think it's what Valve was trying to achieve.