World of Warcraft Trial Period Extended
EvilAvatar has details on the recent World of Warcraft server issues. This despite the addition of over 88 servers in the last week. Total game population is already in the 200,000 subscriber neighborhood and rising. As a result of the lag, the free month included in the box is being extended for an indetermined amount of time. From the article: "We sincerely apologize for any inconvenience and are dedicated to providing World of Warcraft players with the best play experience possible. Therefore we'll be adding a small trial-period extension for players who created accounts before or during the downtime. In the days ahead, we'll provide additional details on how the trial-period extension will be determined."
Excuse me, early adopters are always getting fcked over no matter what.
Think about it like this: WHAT do you want them to do, exactly? Migrate your entire clan to another server transparently?
They have too many people on your server. Now, they've created 88 apprently new servers for people to use, but you begrudgingly want to stick to the server that has horrible performance because you have a 2 day frigging history. If you play the game for more than a month, will it really matter in the long run? Nah. You'll probably end up having characters on other servers anyways to play horde & alliance.
Honestly, you have to stop being stubborn and realize that this problem can't be fixed without people making concessions, and for me, my first server was ItemLaged since day 2. What did I do? I moved to a new server. Problem solved. Alliances are more difficult, but it comes down to the same principle, if you start the game from day 1, expect problems, I don't care how confident you were with pre-open beta (open beta did suck a$$ for item lag, you can't deny that), this is slightly larger scale.
Bye!
Too bad thats BEFORE expenses. Say 1/3 of that goes to server maintanence, another 1/3 goes to salaries and working on upgrades and add-ons, and finally another 1/6 for everything else (break downs, advertising, paying the GMs, etc). After all that, its $250,000 ASSUMING nothing goes wrong, not counting taxes, and no one attempts to sue Blizzard because 'their game made their son/daughter/husband/spousee commit suicide/run away/divorce.'
Free Trial? Free Month? Gotta love marketing.
How about: Month included and paid for as part of the $50? $50 for a game engine (no source) and no right to play would be silly.
Guess that doesn't roll off the tongue however...
I appreciate the bringing to light of overhead fees, but could you at least use numbers that don't come out of your ass? That'd make the point a whole lot better.