Far Cry Tech Demo
Ant writes "Blue's News mentions a Far Cry Tech Demo/ATI & Crytek Tech Demo. I just watched it on my Athlon 64 3200+ system with 1 GB of RAM and an ATI Radeon 9800 Pro AIW (128 MB) video card. Wow. I had to disable FSAA to keep the FPS up at 1152x864 screen resolution. There is also a video file format available for those who don't have a powerful system and/or video card."
Wow! Amazing! When is this game coming out? oh wait..... :D
People load up the newest games like Half-Life 2 or Doom 3, and are usually blown away. But show it to a non-gamer, and you usually don't get a wow. Why? They are used to things that you see in this Far Cry video, but the only way to get graphics like that is to design specifically for hardware like the x800. Half-Life 2 looks nice, but it would look twice as nice if they didn't have to worry about supporting people that don't have 256 megabyte graphics cards. Of course, nobody will ever make games like that because you would never sell any except to crazy rich people with expensive gaming systems. Remember next time you look at a next gen game running in real time and say "That doesn't look photorealistic!": It can, but nobody can run it.
Against stupidity the Gods themselves contend in vain.
nice to see something besides Halfe Life 2 make my system freeze..
-- 'The' Lord and Master Bitman On High, Master Of All
>...that doesn't care what this guy's system specs are or what resolution he watched it at?
>
I don't know, I'm still trying to figure out what brand of power supply he uses...
Spell cheek you've failed me four the last thyme!
It's a 60MB, 5 minute video at 320x160. Video codec is wmv3 at 459kbps. The Audio however, is uncompressed pcm at 1411kbps! Yep, 50 megs of it is the AUDIO! Perhaps eventually someone at ATI will notice and save themselves 45MB per download.
It appears that on nVidia cards the depth-of-field shader is offset horizontally, so instead of the masked areas being over foreground objects it misses them, causing them to be partially blurred and eaving a non-blurred area of background. This an "easy" fix, but I suspect that what with it being an ATi tech demo they're not going to bother. (Kinda like VALVe's deliberate crippling of DX9 on nVidia cards in HL2 by ignoring low-precision shader hints. Collusion in the gaming industry? Revenge for nVidia's previous "cheating" in 3D-Mark?)
This sentence no verb.