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Halo 2 Sells 5 Million Units

A witty GameIndustry.biz writer: "Avid gamers clock up 28 million hours shooting each other in the face on Live". They have word that Halo 2 has surpassed 5 million units sold through. The sequel beat the record achieved by the original game, which took 2 years to achieve.

3 of 94 comments (clear)

  1. Big Surprise by MarkPNeyer · · Score: 3, Informative

    I'm not at all surprised. I don't know anyone who has an Xbox and wasn't psyched about getting this game. I was psyched as well, but now I can't stop playing World of Warcraft.

    --

    My blog
  2. Re:Controler by Planesdragon · · Score: 3, Informative

    But how can anyone play a first person shooter on a gamepad? Absolute motion axis suck for aiming. Anyone who says otherwise is a console system apologist, and in denial.

    EVERYONE sucks the same, though.

    With PC FPS, you have the weenies who do nothing but play FPS games, and who can pick a pixel in the blink of an eye. They're simply not fun to play against -- nor fun to play as when your friends aren't.

    Halo is great for multiplayer, because you sit there and game and no ammonut of practice with the game makes you wholly incapable of being beaten by you friend on the counch next to you.

  3. Re:Controler by evilmousse · · Score: 3, Insightful

    2 thoughts:

    -a mouse becomes like a puppet, turn your wrist-head left, and your puppet turns left. HIGH potential for intuitiveness after an initial comfort-level is met. most people's problem with pc 1stp's are with using the KEYBOARD.

    -an analog stick is bound in it's maximum rotation, creating a paradox between speed and precision. a mouse (esp optical) has no reasonable bounds on the distance or speed you move it.