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The Future of Student Films

EL-34 writes "With professional visual effects tools and technology readily available in film schools across the country, students have been able to do more than ever before. At the USC School of Cinema-Television, SCFX teaches the trade, and helps create VFX for various student films. With endowments from Robert Zemeckis, EA, AlienWare, Intel, and Adobe, cinema students are able to achieve feats never before possible in animation, rendering, and compositing. At the Robert Zemeckis Center for Digital Arts, students even have access to HD equipment, a Vicon 3-D Motion Capture System, and a green screen stage."

18 of 148 comments (clear)

  1. iMovie by BWJones · · Score: 4, Insightful

    Shoot, when I was a film major in my first year of college, I was stunned to find out that seniors were spending 12-15 thousand dollars on their final film projects. Recently, I had the privilege to see some of the recent films of some current film students and I was really quite pleased to see what was possible with even iMovie, a DV camera and an iMac. Beyond that, for about 66% of what we would have spent on our senior projects just a few years ago, you can practically have an entire G5 editing studio.

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    1. Re:iMovie by Anonymous Coward · · Score: 2, Insightful

      That's great and all, but this whole story is just an ad for USC. The link on the submitter's name even goes to a USC email address! The school is woring itself out by submitting a non-story for the sole purpose of drawing attention to themselves. Unfortunately, the slashdot editors are cooperating, as they always do with advertisement stories.

  2. Same ol' same ol'... by ruprechtjones · · Score: 3, Insightful

    Yeah, this is all great, and the more tools the better for the students. But technology does not make a great film. The story does. This treads a dangerous line where students attempt to solve problems with green screens and special effects, ignoring simple blocking and story-telling.

    Just my opinion, but I saw this with the advent of graphic-design software, where kids open up Photoshop without even thinking about hitting the sketch-book first.

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    1. Re:Same ol' same ol'... by jpnews · · Score: 4, Insightful

      "But technology does not make a great film. The story does."

      Sure, you've got a point, and so I'm nnot surprised your post was modded "insightful."

      But technology does allow a filmmaker to tell a story which might not have been possible without it. And honestly, one could say that film isn't "necessary" to tell a story- words will do. Film is a technology, and I'm sure that when movies were invented, somebody vocally lamented that storytelling would die. It hasn't.

      New technology, used judiciously, simply expands the boundaries of what's possible.

    2. Re:Same ol' same ol'... by Pooball · · Score: 2, Insightful

      I'm a 4th year film student and I couldn't agree more. Unfortunately, Hollywood is and always has been an industry based on money, and technology is often pushed more than aesthetic content. Lets hope a few of the kiddies with access to all this lovely equipment actually use it for something meaningful.

      The bad side of this cinematic tech boom is the fact that more and more people are producing crappy content. I can't count the number of horrid movies I've seen with that make use of generic after effects plugins and tacky dissolves. Cinema tech for the sake of tech isn't original, it's amatuer.

    3. Re:Same ol' same ol'... by RollingThunder · · Score: 2, Insightful

      Yes, technology expands the boundaries, but it's the icing on the cake. The concern is that people will just learn about the icing, since it's sexy, and not the fundamental cake.

      No story, great tech = bad movie
      Great story, bad tech = good (if primitive) movie

    4. Re:Same ol' same ol'... by Sebastian+Jansson · · Score: 2, Insightful

      No story, great tech = bad movie
      Great story, bad tech = good (if primitive) movie


      I don't agree, would you have liked it if LOTR were featuring orcs and their likes made out of paper?

      Bad story, great tech = bad movie
      Great story, bad tech = bad movie

      If you got a story to tell but no budget into making it good as a movie I'd suggest writing a book instead. I'd rather read a good book than watching the same storie as a badly made movie.

      Though I guess taste differ among people, so you probably do not agree.

  3. Could a bunch of indie SF films come out of this? by frostman · · Score: 2, Insightful

    This looks like a great thing, even if the trailers so far are a bit lame.

    Imagine if a new generation of students trained in digital effects and hungry for exposure meets up with the right young writers...

    Together with the next generation of HD video discs, this could easily lead to a revolution in indie film, with high-quality FX-laden goods coming at you through Netflix and the like.

    On the other hand, that's what everyone said about "normal" indies when Final Cut Pro caught on.

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  4. Re:The Age of Independant by commodoresloat · · Score: 3, Insightful
    I'm happy that finally you don't need a giant budget to produce a nice film.

    Yeah, all you need is a crappy video camera that you can't hold still and three people to pretend to be lost in the woods.

    Oh yeah, and a crapload of hype....

  5. Re:Could a bunch of indie SF films come out of thi by ruprechtjones · · Score: 2, Insightful

    It's all in the percentages. We'll see 100 shit films heavy on special effects/bad acting, but there'll be one in there that is a gem. Some kid already had his idea, and was just waiting for the price to come down so he can fulfill his dream. I think it's worth wading through the chaff to see the pioneers rise through it and become an outstanding director. History repeats itself...

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  6. Re:Could a bunch of indie SF films come out of thi by flyingsquid · · Score: 2, Insightful
    I wonder if CG hasn't hurt sci-fi more than they've helped it. Blade Runner, The Terminator, The Empire Strikes Back, Wrath of Khan and 2001 all have some incredible visuals, but what really drives them is conflict, character, atmosphere and plot.

    Today much of the effort focuses on the eye candy, so we have crap like the second two Matrix movies and the Star Wars prequels. There's a lot of flash and dazzle but it's not necessarily good art, and it often is done at the expense of the story, instead of contributing to it. Some directors can get it right- Lord of the Rings and the latest Harry Potter movie did a good job of using the visuals to further the movie rather than vice versa.

  7. Re:Unfortunately.. by mustardayonnaise · · Score: 2, Insightful

    Actually, very few people are moving to Final Cut Pro, basically because Avid is a) Incredibly entrenched in the industry and b) a superior product (no, I'm not bringing in flamebait, it's a professional opinion). By and large, every editor I know of loathes FCP and swears by Avid. In television FCP has had minor market penetration, but mostly only in the lower budget productions. I'm a USC film grad myself, and I edit for 'The Amazing Race', and it's Avid all the way here. Same goes for most every other production I know of, with only very few exceptions.

  8. Re:Avid vs FCP vs editing by rduke15 · · Score: 4, Insightful

    the whole industry was moving to Apple's Final Cut Pro

    1. The whole industry is not low-budget independent movies cut on the director's personal Mac.

    Avid is still the major editing equipment, be it in television or for film. What percentage of major hollywood movies are cut on FCP? My guess would be something between 1 and 10%?

    But, more important is

    2. The equipment used is irrelevant. Editing is not the skill of pressing the right buttons. They could learn it on an old Steenbeck: no technology at all, absolutely nothing to learn other than how to tell the story, and how to cut it well. Instead, they loose probably more than half the time learning technical details which change anyway as the tools change, and which they could learn in the relevant user manual when they need it.

    3. Separate from editing, some basic technology lessons would certainly be useful, and not only for editors. But for the technical aspects, they shouldn't be taught Avid OR FCP. They should be taught some very basic computer stuff (I know young filmmakers who don't really know what a hard disk is! or a directory/folder), and basic non-linear editing principles, and an overview of both Avid AND FCP, because in the real world they will be using both for a while, and then maybe something else.

    There are already far too many "editors" who only know pressing the right buttons very quickly, but don't have a clue about how to build a good film out of the material the director brought into the editing room.

  9. Good storytelling is still the key by ExileOnHoth · · Score: 3, Insightful

    Putting these incredibly powerful tools in the hands of more and more people is definitely A Good Thing.

    But in the end, Good Storytelling is more important than stellar visuals. People will sit through claymation if the script is great, with high stakes, believable characters, conflict and a sense of humor.

    Lucas????? Are you listening????

  10. What's going to happen to story? by WozRus · · Score: 2, Insightful

    It makes you wonder if all they're teaching the students is effects and animation. A whole new generation of Jerry Bruckheimers and Jan De Bonts. Technology and special effects are great and all, but a good storyline is what most movies lack these days. Who cares if you can make a great looking movie if it lacks substance? Final Fantasy: The Spirits Within anyone? Oh boy, ground breaking special effects, but the fantastic storyline like Battlefield Earth. I can't wait!

    -W

  11. Pedagogy before gear, please by gobbo · · Score: 3, Insightful
    I teach film at a university. I used to teach at film boot camp. One has pretty good gear. One has scratch-together DIY gear through and through. Guess which one produces better films?

    It isn't about production values or being able to pull off some nice special effects. Those are all icing: the cake is baked by a good story, and good process. University or expensive film schools just seem to lack that heart, and the process is usually borked.

    The problem, to me, is pedagogy. The indie spirit is collaborative, vision-driven, passionate, and do-it-yourself. Constraints become creative possibilities. At a well-endowed school, the tech is alluring, taking energy away from the fundamentals of telling a good story and getting a good camera angle. Usually, the schedule is dissipating, so that from one week to the next, there are huge gaps in production, which mean gaps in memory and experience, and gaps in the energy. Life there is full of distractions and other claims on your attention.

    The reason film 'boot camp' (and I mean camp, away from the bright lights) is so effective is the continuity of purpose, the ability to truly focus on your work and peers. The pedagogy is what film students need most. The ability to use the latest and greatest is always going to be a race up a sand dune anyway.

  12. If no one else is going to be a harsh critic... by popo · · Score: 2, Insightful

    When I saw the /. post on "The Future of Student Films" I got excited...

    I'm a huge believer of DIY on-the-cheap professional looking effects... ...but did anyone *not* think both those trailers were god awful? I mean, Star Wars Fan Films made by people who have never seen the inside of a film classroom look 1000 times more professional. Let's call a spade a spade people.

    It ain't about having access to the tools, its about knowing how to use them. Occasionally talent and talent-education accidentally meet up, but this is just further proof that talent is talent, and most film schools are filled with an enormous lack of it. Bad effects don't help bad filmmaking.

    I'd be embarrassed to put that sh*t online...

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  13. depends by catbertscousin · · Score: 2, Insightful

    Well, if your script calls for something you can't acquire, maybe you should just change the script. I had to do that multiple times. Granted, getting the sets/locations one needs is difficult for a student project (unless your dad's a millionaire or you have very good connections) but it doesn't help your film any to blame the drag on inadequate sets. If they were that inadequate, you shouldn't have used them in the first place.

    While special effects programs can give you the backgrounds you may need for a particular scene, you then have the problem that you will most likely be working with student actors who do not have much experience and will certainly not be used to doing greenscreen work. CG tends to also be more time consuming for student projects, because as students, you will just be learning the software as you need to use it.

    There are problems either way - technology does not solve all problems, it merely changes the ones you have to deal with. Production, our teachers told us repeatedly, is all about problem solving. Two big rules are KISS and "If it's simple and it works, it ain't stupid." Some people will be able to solve the problem with sets, others with CG. The issue is not the problem, but whether it is solved effectively. The audience doesn't care that you couldn't find just the location you needed or that you didn't have the software you needed - all they care about is whether the film was any good.

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