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Blizzard Bans Speed Hackers from WoW

Voodoo Extreme has the world that Blizzard has already banned several accounts for Speed Hacking, a type of cheat that allows a character to move far faster than it should. From the article: "Those individuals who were caught using the speed hack have been banned from the game and have had their accounts closed. We must stress once again that we are opposed to hacking and cheating of any kind and are dedicated to maintaining a fair environment in our games." Adios, punks

11 of 186 comments (clear)

  1. Hope they had definite proof... by Sancho · · Score: 5, Informative

    Generally speed hacks work by sending packets in such a way as to simulate periods of extreme latency between the client and the server. This leads to a bit of a bad fork for Blizzard...The two most likely ways that they banned people were checking for constant extreme latency (which could occur) in which case they may have banned people who were not cheating, or they tested for programs running on the user's machine, which is a slippery road towards privacy invasion.

    1. Re:Hope they had definite proof... by f4llenang3l · · Score: 2, Informative

      I believe, correct me if I'm wrong, that Blizzard lost a lawsuit against them in Germany for the incorporation of hard-drive scans in the internation al version of Starcraft? that reported back to the Blizzard server to let them know if you had any illegal copies of their software on your machine. Long story short, privacy invasion wouldn't be a first for them.

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      she won't let you fly, but she might let you sing
    2. Re:Hope they had definite proof... by Vermifax · · Score: 2, Informative

      The lawsuit was in California, they didn't lose they settled.

      The agreement was they wouldn't upload information about the person without their consent.

      Reading the current EULA for WoW it would seem that consent is given by clicking accept.

      Of course now you're into the undecided realm of click EULA's.

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      Vermifax

      Logout
  2. Actually... by ironwill96 · · Score: 5, Informative

    Several people used FRAPS to record people that were using SpeedHacks in the game. So they were not banning people who had not visibly evidenced this behavior several times and been reported by users.

    And they were not faking a Gryphon flight while on the ground, they were faking lag to the client making the server lag-o-port them great distances. This is using a method posted on the BlizzHackers website forums.

    --
    "To strive, to seek, to find, and not to yield." - Tennyson
    1. Re:Actually... by NeMon'ess · · Score: 4, Informative

      No they made a calculated choice. In most OLRPGs, getting attacked while having lag is lethal. It's very frustrating for the dead player. In WOW, when lag happens, the player can run away and they're untouchable. NPCs, monsters, and players freeze in place or stop appearing. When the lag ends, the client sends the player's new position to the server. The server effectively teleports the player to the reported position. A bystander at the new position would see a player just appear there. This has created a cheat, in that when lag happens it's possible to run past high-level enemies who might be guarding treasure. I think Blizzard made the right choice considering how much I've hated getting lag killed in the past.

  3. Re:Apart from moving around faster... by Anonymous Coward · · Score: 5, Informative

    Yeah, speed hackers are impossible to kill. If they get in trouble, they run, and you'll never catch them.

  4. Re:Diablo by Anonymous Coward · · Score: 1, Informative

    blizzard opposed to cheating? haha
    anyone remember playing diablo online?


    Yes, but I don't recall paying $15/month so that Blizzard could afford a permanent live support staff to continuously update the game, "police" the game world, etc.

    Oh, and Diablo 1 was peer-to-peer wrt character info, WoW is client-server, and you do understand the difference? That in peer-to-peer the user has their character info stored locally so it is inherently hackable while client-server stores character info on the company server.

  5. Re:Who cares if somebody speedhacks? by LordLucless · · Score: 2, Informative

    Mounts come in at level 40 - and there's a hell a lot of walking to do before then. That said, after your first 10 levels or so, you don't need to walk much. Griffins (or Horde equivelant) cost next to nothing after you've hit level 12 or 14. Then there's the Deeprun Tram for free between Stormwind and Ironforge, and I think the Horde has a Zeppelin? Many classes also get their own transport abilities - Druids and Shaman get a travel form, Mages get a teleport, Hunters get Aspect of the Cheetah, etc. Plus you've got Warlocks who, with two other people to help them, can summon another player from anywhere else in the game. Oh, and don't forget your hearthstone you can use once every hour. Although mounts are a high-level bonus, there are plenty of travel alternatives from very early on.

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    Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
  6. Re:Maybe now people will trust Blizzard... by Anonymous Coward · · Score: 2, Informative

    Simple: Proactive = actively searching for these things.
    Reactive = banning people after they've been reported.

    My understanding is that Blizzard is actively looking for cheaters - taking the proactive approach, as opposed making other players report them, which is the reactive approach.

  7. Re:What about macros/bots? by NaugaHunter · · Score: 2, Informative

    It depends on how you define 'taken a stand'. There is a known bot that will fish for a player. They have disabled the high level fishing areas to prevent a flood of high level items from these bots. Presumably they are working on either a sure-fire way of detecting the bot from someone who's fishing and doesn't feel like responding to people talking to him, or they are reworking how fishing works to break the bot and make it harder to use.

    So they've identified the problem, and taken immediate action to limit the damage it can do. Since they aren't about to just remove fishing, they are definitely working on ways to identify people doing it.

    I wouldn't be surprised if they've already been banning bots; the problem is they would generally have to watch a character for 36 hours straight to be reasonably certain it's not a single person.

    --
    R: That voice. Where have I heard that voice before? B: In about 365 other episodes. But I don't know who it is either.
  8. Re:Its a just punshiment I belive by Anonymous Coward · · Score: 1, Informative

    I seem to remember watching some guy in the full Red Mage gear (the job-specific gear) speeding around Qufim. So, no, it wasn't just a thief.

    Of course, Square-Enix never did anything about people cheating that I ever found out about. Instead they just told everyone that any problem they asked about had been "taken care of" without providing any additional information.

    I much prefer Blizzard to Square-Enix, mainly because Blizzard will actually communicate with its players. Square-Enix just kind of sits in their ivory tower and never condecends to discuss problems with the plebes playing the game.