Blizzard Bans Speed Hackers from WoW
Voodoo Extreme has the world that Blizzard has already banned several accounts for Speed Hacking, a type of cheat that allows a character to move far faster than it should. From the article: "Those individuals who were caught using the speed hack have been banned from the game and have had their accounts closed. We must stress once again that we are opposed to hacking and cheating of any kind and are dedicated to maintaining a fair environment in our games." Adios, punks
Actually, it had something to do with fooling the game that you were on a griffin, when you weren't, speeding you up like 50x or something. I saw somebody link instructions to it on the forums (which I read because I am obsessed with the game, yet am unable to afford it.)
11 was a racehorse
12 was 12
1111 Race
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there's cash money to be made selling virtual stuff.
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Some years ago I was a law student. One class we played this group game whereby cheating (through lying to the group about what you were going to do, then doing something else) would let you win big. Nearly everyone in the class cheated. Some were very proud of the high scores they achieved in the game that way. No one else seemed to see it as a problem; they were disappointed they didn't figure out to cheat sooner.
I'm not sure what this says about our lawyers today. But I don't think it's good.
Ewen
PS: My score was negative. And I'm not a lawyer. Those two things are not completely unrelated.
Sure, everything would be server-side if there were such things as unlimited bandwidth, unlimited processor resources, and zero-latency connections.
In reality, collision-detection and movement logic is better handled on the client side. Nobody wants a 150ms delay between when they push the "forward" key and when they start to move. And the computational cost of doing terrain collision on the server for 5000+ players is prohibitive.
The only thing that Blizzard can do is monitor for data anomolies, such as position updates that are an impossible distance apart for the given time interval. And that is probably how they are catching speed hackers.
1) Every server is PvP. The "PvE" servers are just consentual instead of automatic.
2) Speedhack means that someone can beat you to every single important monster/chest/whatever.
3) Customers want a button they can click to win the game. Should Blizzard provide it?