Japanese DS Game Substantially Different Than US?
Eurogamer has the story that the Nintendo DS title Mr. Driller may have a very different feature set in the US and Japan. From the article: "According to widespread reports - which we've been unable to confirm as we haven't got a copy of either version - the Japanese version allows players to engage in various multiplayer battles in groups of up to four players using just one of the DS's game cards, whereas the US version requires multiple copies to achieve the same result." Interesting, if cynical, decision.
In the Japanese version there is "download play" with a single cart (so only one person needs to have the game and the rest of the people download a copy to their DS to play along in multi-play). Whereas with the US version each player needs their own copy of the game to join into a multi-play session.
The Japanese version also includes Dristone Mode, which isn't in the US version either (it's a modified version of single player with slightly different rules). Given that DS games are region-free, if anyone is seriously interested in the game, it might be better to import it.
The games don't have region codes, so provided you can locate an import copy and don't mind reading Japanese, you can do this as well.
Monstar L
...but also, apparently an entire mode.
Dristone/Drillstone mode is a sort of RPG mode, and I guess the US version doesn't have it--Namco did reply to an inquiry about the exclusion of some features here.
"We didn't have the time to implement the some elements/features in order to make the DS launch date in North America,"
Which is kind of funny, as they launched simultaneously.
Kids these days. They don't know the difference between classic, and just plain old.
for having so low uid you're certainly fast to complain about something that was not even implied in the writeup.
it says pretty clear that it seems like that particular _game_(not console) is missing that functionality in it's us released form.
world was created 5 seconds before this post as it is.
Why do we let companies screw us? Because the rich people don't care and the poor people are stupid. Okay, that's over generalizing. But the majority of game players don't really mind because they don't know what they're missing. Unless a large outcry is raised nobody will ever really know.
Against stupidity the Gods themselves contend in vain.
It wouldn't be the first time and I don't think it is a decision based on the economies of the 2 regions (as in one country not being able to afford as many games). I do think that you are close in that this is likely a socio-economic decions (as in the social norms of each country determining which policy is more economically sound).
... in other words, it isn't going to look "weird" to see a number of young adults playing together on DS systems in a public gathering place. Therefore the inclusion of a mode where you only need 1 cartridge to play will drive sales of the base unit.
... therefore there is little if any advantage to "giving away" the multi-player game since someone who wants to play a GBDS game will likely already have a GBDS. In other words, the impetus to buy the system in Japan is driven by a social desire while in the U.S. it appears to be a more -antisocial- behaviour since we in the U.S. often use such devices to exclude ourselves and "create space". I know I use it that way on a plane as do many others (though if I could wirelessly game on a plane with the kid a few rows up without us both having to own the cart, I would be quite likely too ... I think the U.S. antisocial playing style is often because vendors assume we aren't social players).
... my wife and I have GBAs to play multiplayer and having to buy 2 games usually keeps us from doing so. That's a lot of dough in the end when we could just buy 2 different carts and swap them.
... I agree with you ... but looking at the styles of multiplayer gaming here compared to Asia it doesn't change the fact that it is less of a culture here.
... if this were true I would think that to be a bad decision since the U.S. version is obviously willing to pay a premium to get multiplayer.
... purely a guess ... but is it possible that the ratio of the price of the console to the price of game carts is higher in Japan than the U.S.? I am talking about the ratio of console:carts not the direct price of the console in Yen to the price of the console in U.$. If not, then I assume that the Japanese market must by a lot more games in total than the U.S. market does (# of carts, not cost of carts).
In Japan people are more social players
In the U.S. we have far less focus on social gaming and are willing toi pay out the nose for games
Note that I am not saying -no one- plays multiplayer games
And for those U.S. players who say "hey! I play socially" / "I wish I could play socially, it's not my fault"
However, as others mentioned there is apparently a missing game -mode- in the U.S. version
I am making a guess here
It is more productive to voice thoughtful opinions (reply) than to judge (moderate) others.
The GBA has a number of titles that can be link-played with only one cartridge. Usually, you can only play mini-games or other small features this way.
For instance, in my Kirby & the Amazing Mirror game (which rocks by the way), there are 3 mini-games that can be played up to 4 player with only one cart.
You can also play the main game with 4 players, but for that each player needs a cart, which makes sense, as each player can explore the whole game world simultaneously. The slave GBAs would need to load pretty much the whole game world off of the master, or at least a sub-world at a time.
I can't think of any other games that can link without more carts, but I know I've read about some in the past. I believe some of the Mario ones, and perhaps the Zelda one.
-Grant
My stupid web site