New Open-Source Tabletop RPG
ClintonRNixon writes "A new open-source tabletop RPG has been released, The Shadow of Yesterday. People have been putting RPGs online for free for years, and Wizards of the Coast has their Open Game License, but this is the first time a game has been written and published using only open-source tools, and is published under a Creative Commons license.
To make the online version, vi and Python Docutils were used; the published game was laid out using Scribus, The Gimp, and OpenOffice."
What a shame. There is nothing more broken in all of RPG's than the combat damage system, and this system follows in the same tradition.
D&D used it, because the creators borrowed the concepts of "armor class" and "hit points" from a naval-combat simulation tabletop game. Not much thought was put in to it... like most of the original Chainmail and D&D rules, it was all about keeping things simple for experienced war-gamers.
The vast majority of RPG's have borrowed the concept, as have most combat and RPG computer games. I like to call it the "Big Red Bar" system of damage. You fight like nothing is wrong with you as you continue to take generalized "damage" from combat, until a wound to your big toe takes away those last couple "points", and then you drop dead.
It was understandable in 1978, but there's no reason for it in this day and age. In my RPG group, everybody has a laptop. Why not come up with a combat system where the computers calculate for you just how much harder it is to swing a sword with a deep shoulder laceration (or a bruised hamstring, or a slight concussion, etc.)
For that matter, on-line RPGs and combat games should be doing this already.
Armor does not evade blows, it distributes impact to mitigate potentially lethal damage. Yet even the latest computer RPG's, such as World of Warcraft, use armor as a means of calculating a "to hit" target number. There's no reason it has to be this way.
A few maverick games out there have come up with some very novel solutions. The fact that this one does not is further evidence that the Open Source community rarely, if ever, really innovates. Linux is a UNIX-alike. StarOffice is an MS-Office-alike. KDE is a Windows-alike.... and this game is an Open Source D&D-alike. (Except D&D is already Open Sourced now, so nobody really needed it.)
Information wants to be anthropomorphized.