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3D Modelling for Kids

An anonymous reader writes "E4engineering has a story on Cosmic Blobs, a 3D modelling tool designed for kids and marketed as a game. Blobs breaks new ground both on the UI side (for instance, the UI has no text whatsoever) and on the modelling side: an object stays smooth as it is pushed and pulled, and animations are automatically adapted to arbitrary shapes. I tried the demo and it's fun, but sometimes unintuitive ( tutorials on the website are useful). I could make animals and get them to hop around with relative ease even though I have no artistic talent. Could this be the way real artists model in the future?"

2 of 53 comments (clear)

  1. No text by patternjuggler · · Score: 5, Insightful

    Blobs breaks new ground both on the UI side (for instance, the UI has no text whatsoever)

    I'm pretty sure that isn't new ground.

    It sucks when I have to figure out what the icon artists were thinking when I'm trying to learn a new interface, telepathy or something like that would come in handy there. There's a standard way to express symbolically- it's called letters and words. At the very least, make hovering the pointer for some amount of time over a purely graphical icon have some text popup to explain what it does.

  2. LEGO by idiotfromia · · Score: 4, Insightful
    a 3D modelling tool designed for kids and marketed as a game

    LEGO anyone?