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Reliving The Glory Days of SGI

devin15 writes "Remember in the '90's when the tech boom was in full swing and SGI was the darling of the 3D graphics industry, whatever happened to those days? Wired is running an article about a group for whom the glory days of SGI have not yet gone. From the article:" If the Mac community is dwarfed by the Microsoft horde, the number of SGI users amounts to a rounding error.""

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  1. It's not just SGI by vasqzr · · Score: 5, Insightful


    The whole 'UNIX workstation' market is gone.

    Sun? SGI? HP? DEC?

    Computers became powerful and inexpensive too fast. Clusters killed the big servers.

  2. SGI's mid-90s Innovator's Dilemma... by LinuxParanoid · · Score: 5, Insightful

    SGI faced the innovator's dilemma big-time; it was tricky to cannabalize their $2 billion workstation business for a $300 million graphics card market. And to move from being a full-system vendor to being a graphics card vendor. And even with all the management and business-issue problems, I noticed three problems their engineering effortsg never overcame:
    - trouble with quality and shipping on time (see IMPACT)
    - couldn't match/switch from 3-4-year development cycles of the workstation business to 6-month product cycles of the PC graphics card business
    - engineers were loath to give up control of the chipset/box/OS in order to settle for just controlling the graphics subsystem. They tried to be a full-system player in a PC world. Given that Compaq couldn't really do it (something that was at least semi-obvious at the time), its not a surprise they, coming from the workstation space, couldn't do it with their integrated NT workstations.
    - The engineers were delivering product that was differentiated but not in the areas that the biggest customers cared the most about. The benefits of UMA (unified memory architecture) graphics just weren't in sync with what the market most wanted: the fastest 3D at the cheapest price. And in the classic workstation space, polygon-pushing was what was most needed. Half their business was CAD workstations and in the end they lost that to Sun/HP/IBM who didn't have the sexy texture mapping stuff but could render polygons "good enough".

    SGI also benefitted from many years from the other workstation vendors under-investing in 3D graphics. When that era ended, even the workstation business they were in got a heck of a lot more competitive.

    Anyway, that's what comes to mind when I remember back to SGI in the mid-90s. In hindsight, I don't know of any silver bullets that would have gotten them out of the situation; it was death by a thousand cuts. At the time, I wondered if a merger with Apple would have made sense but it wasn't clear that the disfunctionality of the two organizations at the time would have melded into something better. Maybe a damn good CEO could have helped them carve out a more defensible role in the industry; that's the only thing that got Apple through as far as I'm concerned.