Reliving The Glory Days of SGI
devin15 writes "Remember in the '90's when the tech boom was in full swing and SGI was the darling of the 3D graphics industry, whatever happened to those days? Wired is running an article about a group for whom the glory days of SGI have not yet gone. From the article:" If the Mac community is dwarfed by the Microsoft horde, the number of SGI users amounts to a rounding error.""
you do realize that an O2 will still kick the crap out of the best Apple or Pc you can buy for 3d and video work?
I cna do things on my O2 that the newest high end Pc with the latest 3d content app can only wish it can do.
the Pc is not designed for high end 3d work, the SGI is.
that said, I have a farm of 7 O2's in my basement and can generate pixar quality stuff at NTSC resolutions far faster than anyone else I know trying to use MAC or PC equipment.
This mystifies me. I used to do quite alot of work on an Indy and O2's. A while back I got one for a couple of hundred dollars and promptly instlled everything I could find and I was seriously unimpressed. The OS is awesome, the interface is great, I do enjoy working on them. However, a 180 mhz CPU is still slow.
What the artical fails to explain is what these people are running on them that is so much better than what we are using on Mac's and PC's.
The Cosmo stuff was brilliant in 1997. Asa matter of fact the Cosmo World VRML editor was amazing and one of the reasons that I hesitated in selling the O2. But I did not have any video software to work with, so I would really like to know what these video people are running that is so wonderful. I am also wondering where they are getting the software to run on them. Or is it just "I use an SGI, I am cool" that helps rub elbows in the Hollywierd circuits?
BeOS has the same fanatical feel and we all know how cool the BeBox was. But I think that I would still rather a modern CPU from (insert vendor here).