Sticking up for Nintendo
Reader jasoncart wrote in to give us a heads up on an editorial over on Ferrago. In it, the author defends Nintendo from its numerous detractors. From the article: "I love Nintendo and make no apology for it. I admit still that they annoy me like no other company in the gaming world. They can be at times simply utterly frustrating, I know that too well, but how shall I put it? Love is true but comes at a price. It's the one that is closest to you that can hurt you most."
Stuck in the past, huh? I'm sorry, but I have enjoyed every single Mario/Zelda/Metroid game that's been released. Each of them have their charm.
The cool thing about Nintendo games using these classic franchises is that almost each iteration introduces a new gameplay mechanic that's not gimmicky, but is actually relevant to the gameplay. That's the thing: with classic franchises, they almost always try to spice it up.
Take the Metroid Prime series (there's 2, so why not call it a series?) for instance. It could have simply been your standard FPS in a power suit. But they actually took everything that made Metroid what it is and converted it to a 3D world full of life and detail. They are easily some the best first-person console games I've ever played. Normally I shy away from FPS on the consoles because of their unnatural feel with a controller. These games were easy to pick up and just start playing.
That's something else Nintendo games are known for. You can just pick up a controller and start playing the game. You don't have to read a 5-pound manual first for all the key-mappings and whatnot. The accessibility of Nintendo games is second to none.
Just because some of their games might have bright colors and happy music does not -- I repeat, NOT -- mean they're just for kids. Super Mario Sunshine had some pretty challenging (in a fun way) moments, as did Mario 64, Super Mario World, and even Mario 3 before that.
Wind Waker was another game that got chastised for its "kiddy" look. If graphics are all you base a game's worth on (DOOM 3, anyone?), then I feel sorry for you. Wind Waker was incredibly fun, despite its cel-shaded look. It was done for a reason, and it fits in perfectly with the theme of the game. Besides, the new Zelda game features a mature Link, which I know I've missed since Ocarina of Time. Hell, since Adventure of Link, for that matter.
The kiddy argument just doesn't fly. I think a lot of people say that because Nintendo is almost synonymous with "growing up". I played the NES growing up, and I still buy every console Nintendo makes. Why? They make great games, and they have yet to let me down in that department, even if they do frustrate the ever-loving piss out of me.
"Apparently so, but suppose you throw a coin enough times. Suppose one day, it lands on its edge."