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Taking Halo 2 to Xbox Live

An anonymous reader writes "In this new interview, Bungie Studios engineering lead Chris Butcher explains how his team took Halo 2 multiplayer battles to Xbox Live, with minimal glitches. Turns out there are a lot of clever tricks involved." From the article: "It's actually the same network model we used in Marathon back in the day, although Marathon had some bugs in it. The thing with this networking model is if there's a bug in the computer code where two machines could provide the same inputs but get different outputs, there can be problems. There are lots of different ways that could happen."

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  1. At least a week since the last Halo 2 ad by Red+Moose · · Score: 0, Troll
    Hmmm, now it's only a week since the last Slashdot Halo 2 "Article" (Advert).

    Running out of thigns to say about it? How about: "Halo 2 is best sequel" or "Halo 2 saves white mice from experiments" seeing as Slashdot has ran just about every other Halo 2 related story for no good reason.

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    Acting stupid isn't much fun when there's someone around who knows better