Pay-As-You-Play MMORPGs?
grubber33 wonders: "With exciting MMO games like World of Warcraft and others existing, the current monthly fee plans that all MMO games that I'm aware of aren't necessarily worth it for people that don't have as much time to play games as others. For instance, I have about 3-5 hours to play games per week, if I'm lucky. On top of that, I like more than one game but I'm still interested in MMO games. I was wondering what Slashdot thinks about newer MMO games implementing some sort of pay-as-you-play system or at least having that option alongside the current monthly fees."
If you have just 3-5 hours/week to play "exciting MMO games like World of Warcraft", I take it that you're working. They charge, what, $15/month? So that's around a buck an hour for you.
;)
My question is, where are you working that $1/hour spend on leisure time is too much? (Or did you mean to post this under "Troll Slashdot" rather than "Ask Slashdot"?
Personally, if I had to fork out about 40 quid for a game, and then pay by the month to play it online, I don't think I'd be forking out the 40 quid in the first place.
Also, like the writer said, I don't get much online play time. If I had to pay my the month to play online, I'd be paying more per game hour than someone with a lot more time on their hands.
Access to the servers should remain free. Either that, or the game should be a lot cheaper (free even), and a cost per hour or cost per day model setup for online play.
But they can't have it both ways.
T.
You may want to try Neverwinter Nights. I know, I know, it's not exactly an MMORPG, but there are static servers out there, the ability to interact with others online, and no monthly fee.
psmylie's dictionary: Godzillion (noun) Any number large enough to destroy Tokyo
Depends. I play *rarely* (maybe 3-5 hours a month, if that) so I can't justify $40 on the game and another $15/mo. I could maybe justify $40 on the game if I knew whatever else was proportional to time spent. If their billing system is anywhere near sensible (ie. relying on email and computer billing, not sending paper copies) then they should make a profit on the deal. Given a choice between making a smaller profit off me or no profit at all, they'd be better going for the former. And that means a charge structure designed for casual players.
Grab.