Emulation and the Video Game Industry
bshanks writes "Use of a Game Over: Emulation and the Video Game Industry is a paper which examines the business and legal consequences of emulators. The paper makes recommendations to video game companies on how to adapt to and profit from them rather than fight them." From the paper: " A decade ago, video game emulators epitomized the cutting edge of programming technology. Ten years hence, they are the subject of a heated debate over copyrights and the video game industry's future. Emulators, which provide conversion software that enables games to run on personal computers ("PC's") and other systems or platforms for which they were not originally designed, have become a staple among gaming enthusiasts. Several factors have contributed to the robust market for emulation..."
I'm a personal fan of emulation. I love firing up an emulator and playing some of my favorite games of yesteryear.
The thing I like most about emulators is that you can save an assload of shelf space and wear/tear on your consoles by just putting everything on your computer. It's the same kind of thing with ripping your CD collection to MP3 and storing the original media away in a safe place.
The majority of emulation is done for older systems; ones that the manufacturers see no more income on. Same with the developers of the software. Those games went out of "print" years ago. The only sticking point is that some companies (like Nintendo, for instance) are re-releasing their older game libraries on newer systems as part of a "retro" line. The fact of the matter is that demand for these products wouldn't even exist if emulation never came to be. Emulation helps keep nostalgia alive. I know it helped me shell out money for the GBA port of Adventure of Link.
I think that emulation is just misunderstood. It's the whole scissors-can-kill-as-well-as-cut-paper argument, just with games.
"Apparently so, but suppose you throw a coin enough times. Suppose one day, it lands on its edge."
Last year my Yamaha DX7 music keyboard battery died. I didn't know it at the time but when the battery dies, all programmed sound patches and modes are erased, even the factory presets. No problem, I had made a backup years ago with DX Android on the Atari ST so I could just restore from those backups. I got the battery replaced but when I got the Atari ST out of the closet it would not boot. I guess I could have searched ebay for a replacement but instead I got the Atari ST emulator, STeem from http://www.atari.st/ and was able to restore the patches from the backups using it.
I have emulators for most of the computers I had previously owned. I still have the software, just would not have a way to play them anymore if it wasn't for emulators. Some of the ones I use besides the Atari ST that I had previously mentioned are:
Amiga http://www.winuae.net/
Atari 800 http://www.concentric.net/~Twist/atari800win/
DOS Games http://dosbox.sourceforge.net/
Another Atari ST Emulator http://sourceforge.net/projects/winston/
I spend most of my at home free time playing emulated games. In fact, I've organized my living room entertainment setup around it. With a digital connections between my souped-up computer and TV/sound system, the emulator is actually better than the original system in many respects.
Emulation has brought so many other things as well, like translation patches for previously Japanese-only games. As an American, this is a must, as I can't even speak English that well. Would Square have released translated versions of older FFs if emulation hadn't shown there was a demand?
I'm also involved in tool-assisted timeattacks, and of course the tool is the emulator. It's a very fascinating hobby for retro gamers like me. It's simply mindblowing to watch the original Legend of Zelda finished in under 25 mins, or a difficult game like Ninja Gaiden run through effortlessly. Recently, Dragon Warrior was finished in under 20 mins!
So more on topic, I read some of the paper and was wondering how downloading any number of N64 games at this point in time hurts actual video game companies. No new games are being made or even sold, so the only ones losing money are the retail industry! Also, the figure they give computes to about $35 a game, a ludicrous price for all but a few N64 games. Of course they could point to Game Boy Advance which is actually losing money, since you can download the games and even play them on the actual system with a flash chip.
I think the game companies are much, much more worried about copied games than emulation.