Gaming Gaffes of 2004
jvm writes "It's about time for the "Best Games of 2004" articles to flood the web, and in preparation Curmudgeon Gamer has assembled Gaming Gaffes of 2004 (alternate link), a followup to our 2003 edition. This year we point to the the EA_spouse blog, the Driv3r review scandal, Sony's hardware missteps, and seven other less than impressive moments from the past year."
Probably so it could, you know, survive with the ever-increasing production costs of a single game.
Honor Among Slackers. A veri
Nice to see another person pointing out that Doom 3 was a hit sleeper -- it was a huge hit that put us all to sleep. Too bad he didn't also point out all the shining reviews given to id Software's latest over-hyped tech demo.
And on the topic of FPS games with issues, how could he have forgotten all of the copyright stupidity surrounding Half-Life 2, the game that required online authentication, the CD/DVD to be in the drive, and to top it off, the authentication servers weren't built to handle the number of games that actually shipped at launch! Now THAT is a fiasco!
...so I'm going to have to vote for the NFL and NFLPA giving Madden an exclusive license. I don't think that gaffe will be realized this year, but it will in years to come.
That it's still 2004 and there's a X of 2004 List already coming out.
If you want to make a list that truly encompasses the Best/Worst of a Year, wait until the following year.
Netjak.com independent reviews of domestic & import video ga
I'm sick and tired about how people keep on complaining that the new PStwo doesn't support the hard drive. Who cares? Apparently a vocal few care, but I have yet to hear of anyone who wanted both the hard drive and the PStwo, only people who already have a PS2 and hard drive complain.
The hard drive was used in how many games? Best count I got was 3: the always-mentioned Final Fantasy XI, Resident Evil Outbreak, and SOCOM II. There is a total of one game that requires it: Final Fantasy XI.
So, you have a $100 accessory that's only required by one game, and that has had less than stellar sales in the marketplace. Other games that use it don't require it and few people feel like spending $100 on a totally optional feature. (Especially because in the SOCOM II case, it was only useful if everyone else you played with also had it.)
Ultimately, this leaves Square and Final Fantasy XI fans out in the cold. Except, not really, because 1) anyone who wanted to play the game should already have gotten it by now, 2) you can still get the old PS2 and hard drives, and, of course, 3) you can still play it on the PC.
So I'm left with "who cares?" It's not that big a deal. The hard drive was never that popular anyway and it really doesn't make any sense for Sony to waste space on a new version of a console for an accessory few people want.
A stunning first game and a buggy, glitchy, bastardized, neutered sequel.
Please someone let Warren Spector make the Deus Ex sequel he actually wished to make!
Stop ruining potentially good games to make them run on consoles...
The biggest failing is no Dance Dance Revolution for GameCube.
Come on, GameCube is supposedly the "kid's choice" but we're not gonna provide kids with the one video game that has the redeeming quality of making you get your fat ass off the freakin' couch.
Ooh, Thet get Donkey Kong Bongos instead. What a joke.