History of Star Wars Video Games
Leafel writes "UGO has posted a feature on the history of Star Wars video games, dividing the timeline into 4 categories: The Golden Age (up to 1990), The Silver Age (1991-1996), The Gaming Renaissance (1996-2000),
Modern Age (2001 on). From the article 'December 2004 saw the latest release in a long line of Star Wars related video games. As a sequel to one of 2003's top role playing games, Star Wars: Knights of the Old Republic II: The Sith Lords has made a lot of Xbox owners and RPG fans very happy. In honor of KOTOR II's release and in anticipation of May's Revenge of the Sith movie event, we take a look at the long history of interactive Star Wars entertainment, complete with all of its highs and lows.'"
Those games were excellent... I wish they'd reissue them and update them to work on today's OSes or console systems.
I want to know why there isn't a modern day version of "X-Wing vs TIE Fighter"? Think about it. Imagine setting up 4 squadrons of Rebel ships, and 6 squadrons of Imperial ships, and capital ships on both sides....
Now put in a different person in each ship (multiple people to man guns on capital ships), and use the web.
Who wouldn't want to play that?!?!
Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
I'd love an updated version of X-Wing with state-of-the-art graphics and game-play. What is the closest thing to X-Wing out there today?
Also, I love Call Of Duty. Is there a "Call Of Duty"-type game set in the Star Wars universe?
Sam