KDE SVG Wallpaper Competition
Carewolf writes "KDE's 'looky' has a new challenge. This time to contribute SVG wallpapers for KDE 3.4. The four best wallpapers will ship with KDE 3.4 when released next year and the best gets a choice of gifts from corefunction.com. Join now to help make KDE 3.4 the best looking KDE release ever."
I was going to complain about the link pointing to slashdot, but http://corefunction.com doesnt respond either.
It's nice to see SVG wallpaper support to compliment the icon support, I hope that they get some really good submissions, I'll probably submit an entry myself.
One problem with KDE has always been, IMHO, it's choice of default themes. There are a lot of really awesome themes out there, but the KDE team always seems to use a rather "bleh" default theme.
Famous Last Words: "hmm...wikipedia says it's edible"
Isn't that the name of a plug-in I just added to Opera,
so I can see zoomable maps of licensed transmitter-
sites (also showing nearby sites) at:
http://www.ACA.gov.au
(Choose "Registers" => "Radcomm licenses" from
the left-hand menu.)
It's a nice application of SVG, that lets folks
search for [licensed] sources of RF interference,
in/near their own back yards.
SVG wallpapers work also in Gnome 2.8 (and probably earlier) on my Gentoo. Too bad the Gnome art gallery only proposes bitmaps.
Vector wallpapers and icons: at least two really cool desktop features where Linux based destkops are in advance.
But how, in Inkscape, does one set document size to 1024x768? I see options for inches, millimeters, and so on and so forth, but I can't find a pixel option (or the option that would let Inkscape know it's creating something for digital output). This contest sounds fun.
I was going to enter the comp, but KSVG doesn't support filter, anmation and SVG text, shame that.
thank God the internet isn't a human right.
Why not just script the whole lot with dcop, at least you know that the images in the documentation will be upto date.
thank God the internet isn't a human right.
When using SVG, forget screen pixel size entirely. All you need is the aspect ratio. You can make the SVG image coordinates all inside the generic floating-point range of [0, 1] or anything you like, and let the renderer scale it correctly. The entire point of Scalable Vector Graphics is not having to restrict oneself to pixels!