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World of Warcraft News

A week's worth of WoW news to share. Last weekend saw the first anti-Ebaying lawsuit as Blizzard makes good on it's claim. This week they've released a patch for the game, adding in new content and unleashing the Holidays on Azeroth. Blizzard has also put up an intriguing preview of PvP Battlegrounds. From that article: "Lower-level players who wanted to contribute in other ways to the battle could also do so by undertaking PvP-related quests, such as capturing wolves or rams to provide mounts for cavalry charges, claiming a nearby mine and ferrying resources back to the main base to upgrade allied troops, or capturing enemy graveyards to lengthen the run back to the frontlines for revived adversaries."

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  1. New Patch is Excellent by glowimperial · · Score: 3, Informative

    A lot of us veteran MMO players place a lot of value on the effectiveness of the first patch, post launch. Blizzard appears to be doing its job well. Many areas of the world were slighly modified (addtional mailboxes, npc with repair capabilities, etc...) to make irritations that don't add to gameplay go away. They seem to be struggling with implementing a satisfying fishing system, but are rightfully concerned with keeping fishing from being a botting paradse. Although there is nothing spectacularily ambitious with the first patch, it shows a commitment to quality playing and a dedication to attentive management rarely seen in online games.

    Blizzard seems to be aggressively tackling the PvP system, and players, including PvP endgame folks seem hungry for the content that they are promising, but patient for its delivery. If Blizzard is able to add excellent PvP content quickly, and without bugs or hitches, they will pull off a major coup.

    One of the critical issues of several other MMOs is that they are often released with critical issues at launch and have to spend the first 6-12 months addressing those issues, or
    inserting launnch content post launch. WoW's launch was so smooth, that they seem able to really dive straight into the management and improvement role that a developer should be in, as opposed to a crisis management mode, as often is the case with ambitious MMOs, post-launch.