Game Development in Second Life for 2004
Wagner James Au writes "Two shooters, two puzzles, one survival-horror, a *Uru Live* recreation, and a theme park featuring sword fights and cannon duels-- some of the highlights from "Gaming the System", a compilation of 2004's New World Notes entries on the state of game development in Second Life, the world-building MMO I cover as an embedded journalist."
You're not an "embedded journalist". You're some videogame dork playing some lame MMORPG where girls like to dress up and trade recipies and clothing patterns and chat a lot, sharing your thoughts on said game.