Game Development in Second Life for 2004
Wagner James Au writes "Two shooters, two puzzles, one survival-horror, a *Uru Live* recreation, and a theme park featuring sword fights and cannon duels-- some of the highlights from "Gaming the System", a compilation of 2004's New World Notes entries on the state of game development in Second Life, the world-building MMO I cover as an embedded journalist."
The sad thing is that I don't think that the lack of comments has anything to do with what day it is.
-prator