Halo 2.5 for Xbox 2
Voodoo Extreme is reporting that the Bungie team may work on a project to port Halo 2 to the next generation Xbox, adding in additional content and improving overall gameplay and picture quality. From the article: "Can you imagine Halo 2 running at 1280x720?!!! We also wonder what was meant by 'all the stuff people expected from Halo 2 but didn't make the cut.' With this kind of top-secret info, you don't ask; you simply listen."
That's a bit over the top. Pretty much all of the stuff in the collector's edition that they cut from the game was because they could get it to balance correctly.
They specifcally say that they didn't include the ATV because they couldn't figure out a reason to have it in the game either single or multiplayer.
All of the aliens that where left out where half finished ugly looking things.
In any creative enterprise, you consider things that you later deside are a bad idea.
It's easy to imagine Halo 2 at high resolution: you just have to imagine a world in which Microsoft didn't buy Bungie, and so the Halo games were published to sell games rather than to sell game consoles.
But seriously, you must be relatively new to PC games. Things got *way* better when Windows 95 came out and games started supporting it. Back before that, you needed a plethora of boot disks (or a cleverly constructed boot disk menu system) setting up various types of extended memory managers, TSRs, sound drivers, etc. If you wanted networked games, it got worse as you threw packet drivers into the fray.
You want to play Descent with somebody over the Internet? Can't do it, unless you payed for Kali, which routes IPX over TCP/IP. Doom was fun, but it originally did network calls via broadcast packets -- killing the entire network if more than a few people were playing.
Even after Windows 95, then 98, etc., things still got tricky. Do you have a 3dfx card? Then you want Glide -- OpenGL may not work properly. But what if your game doesn't have a Glide mode? Or what if you don't have a 3dfx card, but your game only has Glide support? (A pity -- I really liked playing Dethkarz with my friends, but it's 3D is Glide only. I could set up an older computer to play it again, but can't expect my friends to do so too ...)
Seriously, ignoring blips like requiring Steam (and an Internet connection) to play games like HL2, PC games are easier to get running right now than they have since they started requiring more than 640k of RAM and better than CGA graphics, and had to actually be *installed* on the hard drive. And as much as I enjoy bashing Microsoft, I also know that much of this `ease' is thanks to Microsoft and the semi-standardized APIs that Windows provides.