Carmack Discusses Delay of Q3A Source
Time Doctor writes "John Carmack moved to a blog format, and updates everyone with his thoughts on graphics and why licensing delays the (still) inevitable Quake 3: Arena source, when it was expected before the end of 2004."
I'm not sure exactly what it is but there is some source for something in Team Arena out:
ftp://ftp.idsoftware.com/idstuff/quake3/source/
"The work I had been doing at Id for the last half of Doom 3 development was basically pretty damn boring."
The ______ Agenda
A few reasons...
It runs on everything. There aren't very many games I can play with my housemates because my Windows machine is the only one in the house.
The level design is great. Maps like Entryway or Dead Simple are the perfect size for two to four players because there's room to run but not so much that you never see anybody else.
I love the weapons, the plasma gun in particular.
Don't get me wrong, I still fire up Quake 3, Tribes, C&C Renegade, etc. occasionally but I always find myself coming back to Doom.
My username does not make me Apathetic. It's irony, get it?
To the new licensee, I say tough beans. While there wasn't really an official announcement, it was fairly well known that Carmack was planning on releasing the source soon. Either they decided that it was worth it to pay and have it right away (instead of waiting for it to be opened), or they somehow missed this information when they researched their purchase. In the first scenario they have no reason to complain when it's open-sourced, since they were expecting it. In the second scenario they can complain, but only that they made a poorly informed purchase.
$ make work
make: *** No rule to make target `work'. Stop.