PlanetSide Community Takes Action to Market Game
Enilk Libb VII writes "Frustrated by Sony Online's lack of dedication to their game, the Planetside community has taken the initiative and started a 'Guerilla Marketing' campaign designed to attract new players to the game. Players know that Planetside is good - perhaps even a genre defining title - but that it often goes unnoticed in the gaming market, saturated as it is with FPS games. Forums dedicated to the discussion of computer games, it was decided, are the perfect places to advertise. A template was designed with links to a spectacular video of Planetside (made by a regular Planetside player), a 7-day free trial of the game itself, and a downloadable installer. A thread was started on the Planetside Forums and the players got to work. The effect of the campaign has been noticeable. Populations are growing noticeably. Due to the influx of new players, many veterans of the game have volunteered to be part of a team whose job will be to contact new players and 'buckle them in'." Now if they'd only lower the pricetag...
In a market with no competition (save the Conquest mode in MechAssault 2 on the Xbox), why would they lower the price tag? They are the only MMOFPS afaik (Neocron and other shit notwithstanding). A 7 day trial is more than enough to decide whether you like it or not. Don't be a cheapskate.
Uninformed editorial comments hurt everyone, particularly the game in question.
schild
editor, f13.net
Planetside is, in it's heart, a good idea.
... and then there were the times I would spawn as a wall). SOE's customer service is probably the worst on the planet. (post all your log files, do all our work for you, wait days for any kind of response - I never got help from any at SOE except for getting a refund).
SOE sucked so badly at delivering it that it's just not a good game. It was horrifically buggy when it launched (my game would crash about 5 times in an hour before I would just stop at times
Then, when they start to stabilize it - they start to change the gameplay.
Basically, they had a decent idea, made a beta of it and boxed it. Now that players have fled the scenes in droves, SOE isn't willing to stick up a fight.
My suggestion - don't give SOE any more money on this drek. They don't deserve it. Yes, an MMOFPS could work. Go play some Battlefield until someone figures out how to make one.
I mean, just the concept of it seemed awesome: a futurisic, skill-based MMO with real-time wars!
In reality, the game falls flat. This is mainly because while the game is designed as a war sim, many (if not most) of the players play it like a MMO Quake deathmatch. People are absolutely obsessed with kill stats; rewards are based on kills, your status is based on kills. So while your side needs some (very limited, admittedly) logistics to win (such as driving AMSes, dropship pilots, medics, engineers, anti-aicraft), 9 out of 10 people are running around as infantry with the Heavy Assault weapons, reinforced exoskeletons, and personal shields, because it's the best setup for fragging (indoors; outdoors, most of them fly Reavers and spend all their time rocket-spamming infantry that can't really fight back).
Everything about the game just feels like it failed. There's no cooperation, no coordination, the devs don't even try to balance weapons (i.e. there's this weapon called the Maelstrom - a heavy assault weapon that fires a chain-lash grenade that can lash through doors - the end result is one weapon that renders all the special assault weapons obsolete, and allows one person to clear entire rooms and hallways of other people by firing through walls), there's no war being faught... it's just a giant frag-fast with a terrible engine and some of the worst, most frustrating net code I've ever seen.
So, thumbs up for Planetside's concept, but the devs took what could've been a truly unique and rewarding game, and stripped out all the unique and rewarding features so that they could compete with the likes of Quake. The game has the most arrogant, immature, and elitist community I've ever had the misfortune of experiencing, too.
Sure, there are outfits that are the exception: Glastonbury Brigade, Sturmgrenadier, and Warrior Nation (all outfits I've been a part of), but it's still hard for one outfit to make much headway in the face of a giant, swarming zerg of killwhores.
The best way I can convery the concept to anyone who hasn't played it is this:
Imagine you're playing a game of Tribes CTF. You've got 16 people on your team. 3 guys are genuinely trying to cooperate and get the other team's flag. 8 guys are completely ignoring the flag and are just trying to frag the other team, 1 idiot's running around TKing your guys and killing your own turrets, 2 more guys are arguing over a strategy to get the other flag, even though they're both, obviously barely-literate, mongoloid cock jockeys, the only guy with a vehicle is flying a bomber with no bombadier/gunner, and the last guy's AFK.
That's what Planetside feels like: a public CTF server. Except in Planetside, you have to pay a monthly fee.
Maybe some day they'll turn it around, but for the foreseeable future, I wouldn't recommend that game to anyone.
I don't get those who are blindly loyal to SOE's crap. SWG, EQ/EQ2, and Planetside all suck. Yet there are these people that think they can fix it by sticking around and giving them time. I say cancel your acct. and you'll probably see it get fixed a lot faster. They're just milking you and going about their day to day.
Reality check: The more money you give them, the less they'll want to put into fixing it. If you're sticking around, why bother?
No sig for you!!
A template was designed with links ... a 7-day free trial offered ... A thread was started on the Planetside Forums ...
And a slashdot story was submitted.
Don't all MMOGs die slowly a year or so after their release except for very rare games that are insanely popular? Only the speed at which it dies can be affected, perhaps, while increases in players just statistical noise, temporary deferrals of the inevitable. The only question is if the publisher knows that and adjusts expenditures accordingly to make a profit while not abandoning the game while there's still money to be made and repeat customers to piss off.
It also failed to be a first person shooter. The game play is a hybrid of third person and first person. Imagine Counterstrike where you can switch to third person and see around one or even two corners without moving and you'll get the idea.