Interplay Forced to Liquidate (France)
genrader writes "Voodoo Extreme is reporting that Interplay has had judicial liquidation take place. If you've been reading the gaming news, a lot has been going on with Interplay financially, it seems all this finally caught up to them. Interplay has formerly published very well known games like Icewind Dale, the Baldur's Gate series, and Descent. Farewell, Interplay." Update: 01/06 02:57 GMT by H : This affects just the company in France; sorry for the confusion.
There is an update in that article which clearly stated "I mailed you earlier about Interplay probably being dead, it turns out they're still alive (sorry about that), Titus have been liquidated but it only affects companies based in France, which doesn't include Interplay."
Was the article submitted and checked before the update, or is Interplay still considered dead regardless?
Rock that crushes, Paper & Scissors that don't matter.
Interplay never supported their products well anyway.
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Well atleast they didnt get bought by EA.
...does that mean they'll be releasing keygens for all their games?
I could have told you years ago that this was going to happen. Why? Because I own Interplay stock. It's the kiss of death, me owning one share in a company. Want to make sure your biotech firm doesn't get FDA approval for their new product? Just have me by some stock. Really. Look at Advanced Tissue Sciences. See that 50% drop? Two days after I bought it. That was all me, baby. /sticking to my boring 401(k) from now on...
So many games over the past several years to come from their halls.
A few the poster didn't mention:
Alone in the dark series,
Fallout,
Planescape Torment,
Kingpin: Life of crime,
Carmageddon,
Giants: Citizen Kabuto,
Sacrifice,
Dungeon Master,
MDK,
etc
http://www.gamespot.com/news/2005/01/05/news_61157 37.html
I'm not sure how wide the popular appeal of the game was, but an Interplay game I found realy cool was the Star Trek: 25th Anniversary game.
It was a puzzle game that wasn't the most slick game of all time, but it featured much of the original cast as voice actors which gave the game an incredible appeal. Does anyone else have an sleeper Interplay games that they thought was pretty decent?
Phew, almost "GAME OVER" -- but saved by Slashdot's bad editing :-)
Fallout 3. 'Nuff said.
...published very well known games like Icewind Dale, the Baldur's Gate series, and Descent. Farewell, Interplay.
5 64 /
There was also a not so well known game called "Out of this World" which is still one of my favorite games. I just played through it again a few weeks ago.
http://www.mobygames.com/game/sheet/p,2/gameId,
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Yeah, I do it for the attention ;-)
I either hit a dead-end, got bored or a life
Errr.... this is slashdot. We can discount the third option
Screw you all! I'm off to the pub
This may or may not be related to the current topic, but I've just bee to the Interplay online store which appears to be down and unable to complete transactions at this time. Is this a result of the stated legal action?
Link: http://www.interplay-store.com/
Despite the many people who will probably try to correct you on this issue, stick to your guns. While Blizzard (then known as Silicon&Synapse) did indeed develop Lost Vikings, the game was published by Interplay.
...is what they will do with the Freespace license.
(Its been discussed here before.
Even though this article is now irrelevant and my post is off-topic here is a refresher on some Interplay games. They also had the Star Trek license for a while and made that ST:25th Anniversary adventure/puzzle type game that someone else already mentioned.
These results are culled from GameRankings.com
1. Baldur's Gate II: Shadows of Amn PC
2. Baldur's Gate
3. Fallout
4. FreeSpace 2
5. Planescape: Torment
6. Realms of the Haunting
7. Alone in the Dark
8. Icewind Dale: The Ultimate Collection
9. Sacrifice
10. Carmageddon
Maybe Interplay will pull an Activision in 10 years and be rescued by a game of Tony Hawk Pro Skater stature.
My best memories of Interplay would be playing Descent. That game absolutely rocked, it was one of the first games that convinced me to buy a joystick - no other game had succedded earlier.
I remember even having problems configuring the joystick, took me days to work out to manually set a jumper on my sound card to enable the joystick port.
Did anybody like me actually edit any maps? The map editing made doom editing feel like playing with playdough. I remember printing out the manual which was enormous and was written by a russian but decided to write it in english because of the bigger audience.
I remember some people suffered motion sickness more in this game than any other.
The sources to Descent 1 & 2 were released several years ago. The Descent 2 code is being worked on in a project called d2x. http://www.icculus.org/d2x/ I'm trying to find a copy of Descent 2 so I can use the data files with it. Does anyone know if it's still available? I've googled for the shareware version, but couldn't find much. (I found it at descent2.com but i couldn't get the download to finish.)
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What? Interplay is liquidating France??? What is the world coming to?
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All those are big ones for sure, but the Descent series(not to be confused with the Freespace series) equally deserves to be in the top 10. That series had a lot of FPS firsts. I have yet to find a FPS quite like it since the license got shelved when Outrage and Volition(formally the two companies were Parallax) moved to THQ thus putting the Descent(and Freespace) license into Limbo. :(
:)
Both Freespace and Descent are games that truly deserve sequels as both series were excellent. I personally put Descent 1/2/3 right up at the top of my favorite FPS of all time along with Half Life and some others.
I have fond memories of played Doom 2, Descent 1, Descent 2, and Duke 3D over Kali back in the starting days of modern "internet gaming". Back when we had to convert those darned IPX packets
You are who you are, let no one tell you different. But, never close your mind to a new point of view.
(Year - Price)
Q1, 2000 - ~$3.75
Q1, 2001 - ~$2.75
Q1, 2002 - ~$0.60
Q1, 2003 - ~$0.07 (Then changed to IPLY.OB)
Q1, 2004 - ~$0.10
Q1, 2005 - ~$0.01
The price, as of today, was 1.6 cents per share, (which is actually a nice purchase, if they pull out of their rut). Contrary to what the
I suppose they could raise capital by issuing more stock -- only 1,000,000,000 shares, and they could have a cool $16M! (Okay, maybe not.)
I'm not sure what IP assets they have left to liquidate, but such sales may breathe new life into properties that have not been celebrated since (say) 2002.
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"The Lord of Murder shall perish, but in his doom he shall spawn a score of mortal progeny. Chaos shall be sown from their passage. So Sayeth the Wise Alaundo."
The "Lord of Murder" is clearly Interplay France.
The "score of mortal progeny" are the former Interplay employees.
Finally, the "Chaos" will be Electronic Arts churning out crud games.
Si tacuisses philosophus mansisses. If you had kept quiet, you would have remained a philosopher.
I thought the story was about a game company destroying a European nation with lasers! How disappointing.
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