Slashdot Mirror


Cyberpunk 203X Coming Soon

Pax00 writes "R. Talsorian released Cyberpunk 2013 and 2020 in the 90's, and it quickly became one of the most popular sf roleplaying settings of all time. There has been talk of a new version for years. The new version is almost out and there is a pdf preview from R. Talsorian, along with an interview with Mike Pondsmith on the forthcoming book." From the interview: "Shelf date is February (I hope). What you can expect: Cyberpunk with the gain turned up. Night City is now the largest City in the world. The Net has collapsed, but there are new net things even cooler. Rival groups (including the megacorps) are vying for world control. There are new cybertechnologies that reflect the changes in the genre. New weapons, new tech, new characters, new goals. Netrunners, rockers and solos will still be around, but in multiple forms depending on the altcult."

2 of 42 comments (clear)

  1. Re:For those of you asking WTF... by Anonymous Coward · · Score: 2, Interesting

    Only ever played the 2020 release. It was nice - one of the only cyberpunk rpgs at the time, and in my view, a pretty damn good play.

    Shadowrun was a little too fantasy-mixed for my tastes, and I had no experience of the GURPS cyberpunk system - so I'll ignore that :)

    It was simple, but with all the cyberpunk elements you'd expect from books of the same genre. It had a dark sense of humour to it, and at the time was a nice break from the AD&D cycle of constant revisions and expansion books...
    (Though it had its own share of extras as well).

    It has a good d10/d6 setup that worked great with its skills system. And it was fun.

    I'm glad to see it making a comeback :)

  2. Netrunner was a cool game by xenocide2 · · Score: 2, Interesting

    Netrunner was pretty cool. It had a great style and theme, and the game was well balanced (mostly), despite the fact that the two players had vastly different goals, and means of achieving them. No side is ever out of the runnnig and at a huge disadvantage. What Netrunner boiled down to is taking risks and bluffing, whereas Magic comes down to rules lawyering, buying expensive cards, and painstaking attention to deck contruction principles.

    The true barriers to mass market appeal is that it had to compete with Magic, and there weren't many obvious multiplayer rules. I'd be interested to see the Netrunner concepts turned into a game somehow, but I can never get my head around how to drop the card concept.

    --
    I Browse at +4 Flamebait

    Open Source Sysadmin