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The Law as a Parent

RosethornKB writes "KillerBetties.com has an editorial about the continuing attempts by the legal system to pass laws regulating the sale of video games. From the article: "The latest is one coming out of Illinois. Governor Blagojevich is proposing legislation and his explanation says, among other things: "Parenting is hard work, and the state has a compelling interest in helping parents raise their children to be upstanding men and women." How does passing laws to restrict the sale of violent games and put tight restrictions on the industry's labeling systems help parents raise their children?""

6 of 161 comments (clear)

  1. How, you ask? by Lemental · · Score: 5, Insightful
    How does passing laws to restrict the sale of violent games and put tight restrictions on the industry's labeling systems help parents raise their children?

    It doesn't.

    1. Re:How, you ask? by iocat · · Score: 5, Insightful
      Speaking as both a parent and a game developer, your post is total bullshit. The videogame industry does a better job than *ANY OTHER INDUSTRY* at labeling its content. You get content descriptors, you get ratings, you get posters with descriptions of the content descriptors and ratings at every store. Many big-box stores, such as Toys-R-Us have policies that prompt for age when you try to buy a T or M game.

      At some point, parents have to step up and take some responsibility for what they let their children access. Unless you're literally blind, you cannot go into a game store or any other place where you can buy videogames without being advised of the ESRB ratings system. If you still buy an M game for your 10 year old, it's *your fault.* Why should videogames be held to a higher standard than movies?

      The videogame industry has also taken significant steps in the past five years to address the situation of advertising inappropriate games to younger kids -- you'll never see a preview or ad for an M game in an E game box, for instance, and that didn't used to be case.

      If I had any knock on games, it would be to see more use of the AO rating, to signify games that are really explicit -- I'm thinking of the difference between a Resident Evil game and maybe Vice City here.

      Overall, the rating system has been great for games, because its enabled creators like Rockstar to create games that fulfill their vision without worrying that kids will inadvertantly be exposed to inappropriate material. But it takes two to tango. The responsibility cannot fully be just on the game industry, otherwise we'd be forced to only make E games, and we'd be letting down the adult portion of our audience who want to see more mature content.

      Parents must take responsibility for the media their minor children consume, from videogames to movies to TV. The game industry is definitely doing its part.

      --

      Dude, I think I can see my house from here.

  2. If parenting is such hard work by ShawnMcCool42 · · Score: 5, Insightful

    why doesn't the government enforce by legal mandate the purchase of nutritionally appropriate foods for our children's digestion?

    Surely you can recognize that the mass number of parents feeding their babies MCDONALDS FRENCH FRIES is a much larger problem than video games.

    What about Bratz the toys for little girls? Or the little girl sized mini skirts at your local X-Mart.

  3. This is new? by rueger · · Score: 4, Insightful

    Please set aside the geek outrage. Many, many things are already age regulated - movies, cars, sex, tobacco, liquor, marriage.... the list is long.

    Limiting access by age to some things is already a long established practice in this country, so why on earth would it be a surprise that video games also fall under that umbrella?

    It may be pointless or of questionable merit, but it's hardly newesworthy. If it bugs you that much go and bootleg some games to your neighbour's kid.

  4. Hrumph by NanoGator · · Score: 4, Insightful

    "How does passing laws to restrict the sale of violent games and put tight restrictions on the industry's labeling systems help parents raise their children?"

    Well....

    Actually I think there is a legitimate answer to this question. Part of being a parent is knowing what it is they're allowing their child to be exposed to. I think few would argue that if a McDonald's store hired a stripper to entertain for a day that a parent bringing their child in for a happy meal wouldn't have a right to complain. A ratings system, for example, (and I do mean this hypothetically) would let the parent know at a glance if they'd approve of the game being sold.

    I'll be honest, I don't mind a ratings system. There are far too many games out there to assume the parent is going to stay up on what each title is and what it's about. Giving them a little help is okay in my opinion. But... restricting the sale of video games... Ugh. You know, I understand the thought behind it'. I wouldn't call it 'evil'. I mean, if a parent goes with their child to buy a game because they HAVE to, then it's hard to argue that the parent could be all that shocked if something bad came as a result of it. But man, now we're interferring with parenting. What if you, as a parent, think your 16 year old is old enough to play these games? I mean, he can drive a car. He's got a job. But you have to accompany him to buy Grand Theft Auto? Lame.

    I'm also worried that this really doesn't solve any problems. Potentially, it could cause parents to be lazier in their duties. Do we really want parents to feel like the world should be safe for their kids? I don't feel that way. I don't think I could raise a well adjusted child if I didn't take the time to teach them about the dangers of life in general, or what right and wrong is. Should we stop using heat to cook food because a kid could stick his hand in an oven?

    Maybe I'm a little biased. I grew up with video games. I don't have a criminal record. I stayed in school. Never did drugs. I have a good career. I grew up with kids that all played these games as well. They're all doing fine, too. I can't speak for them, but I know that cartoons caused my parents and I to have a little chat. They basically taught me what right and wrong is, and that TV is meant to be silly. There are, for example, no such things as talking dogs. And if there are no talking dogs, why should I expect that I inherent their laws of physics? (it's worth mentioning that I have never broken any bones. Never attempted to 'fly'. Worst I ever did was rack myself with a pair of Ninja Turtle style nunchucks.)

    Would my parents have had this discussion with me if everything was made 'kid safe'? What would happen, at that point, if I did walk past an arcade and saw Mortal Kombat going on?

    I don't mind helping out with the job of parenting. I don't mind putting labels on games. Restricting them, however, is going too far.

    --
    "Derp de derp."
  5. Corollary: by Seraphim_72 · · Score: 4, Insightful

    It also means that they get to complain about a regulated industry instead of being parents. ala - "My child committed suicide, it is the fault of Rock and Roll. (~not~ my failing as a parent to listen to them and see what they are going through)

    Sera

    --
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