Developer Retrospective on the MMORPGs of 2004
An anonymous reader writes "The Corporation recently posted a four-part series asking a few well known MMOG developers their opinions of the past year in the genre. Participants include Richard Garriott, creator of the Ultima series and Tabula Rasa, Walter Yarbrough, Content Producer for Dark Ages of Camelot, Damion Schubert, former Lead Designer for Meridian59, the cancelled UO2, and presently the Lead Designer for Shadowbane, and Raph Koster, former Lead Designer for Ultima Online and Star Wars Galaxies, and present Creative Director for Sony Online Entertainment."
I hear a lot about WoW, and yes, it is fun if (1) you don't want a challenge in your game (I did 20 levels in 3 days) and (2) if you like the sort of cheap cartoony-type graphics most 7 or 8 year olds like.
Now, EQ2, on the other hand, is a fantastic game. The creative content is far and away the best, it has the richest backstory, the most unbelievable graphics, and finally, it is extremely challenging. Failure to pay careful attention to group strategy (and strategies differ inside and outside of a dungeon!) will lead to certain death.
So, yes, if you just want a game you can "win" and that will level you with minimal effort to make you feel good about yourself, by all means, play WoW. Otherwise, go EQ2.
Walter Yarbrough: I'm also curious about the success of Vanguard's approach of "We're going to make this hard, and you'll like it!" Particularly when compared with the much more casual and penalty-free playstyle of WoW.
I can tell you about the success of that approach: Bollocks to that!
I abandoned EverQuest because the high-end game was a boring chore rather than an exciting challange. Camping for weeks or months on end for your mob to spawn is a "challange" only in respect of trying to hold your eyelids open. In reality, it's simply player hardship for its own sake.
It seems that because of the ambiguity of the word "hard", some designers can't tell the difference between the two things, and which is good and which is bad.
Your WoW comments are horrible. 20 levels in 3 days implies nothing more than you playing the game for the better part of those 3 days. It says nothing about the "challenge" of the game.
Cheap cartoony graphics? Well there are 1000's of adults who truly enjoy those "cheap" graphics. Tell that to the Blizzard artists while you're at it.
Richest backstory? EQ's story is nothing more than another rehashing of Tolkienesque characters and lore. At least WoW has its own back story which I remind you has existed a lot longer than EQ.
WoW is just as strategic as EQ, and you will die if tactics arent in order. You wouldnt know that cause you stopped at lvl 20, right when quests start to get a lot harder.
WoW is a great game that is literally saving the genre whilst you whine about returning to the glory days of EQ.
that's my word, holla...
In terms of hours, I probably played 10-12 hours per day.
I meant the original post to be more provocative and less flamebait, but as I reread it, I can see I failed at that.
I think one of the reasons I saw a lack of challenge in WoW was that there seems to be no real death penalty. EQ2 punishes recklessness/carelessness with a shared group penalty, which I love.
It was a interesting year. Horizons no long was vaporware yet has met little success. Several games came and went such as Rubies of Eventide as the eq knockoffs continue to meet difficulties garnering subscribers in the face of the MMO big 3 (EverQuest, World of Warcraft, and Star Wars Galaxies)
We saw Asian gaming hit US shores with Final Fantasy and Lineage but as with the Asian MMO culture these games resemble 1st gen MMO's at best in many aspects.
Turbine continued to drag players along with it's failed Asheron's Call 2 release. With monthly content patches mostly rebalances every month since launch only to produce a few decent patches before announcing a move to patches every 2 months. Effectively doubling the price per content push (PPCP). Doubt remains wether they can produce viable MMO's that will succeed even with big names like Dungeons and Dragons online and Middle Earth Online. The forgotten realms series supports EQ's success as much as the game itself. Middle Earth Online is late and with no Hobbit movie forthcoming as of yet there's little out there to rekindle the Lord of the Rings fever to the point that this game may succeed. I also do not see where DND online can succeed where Neverwinter Nights did not.
We also saw many successes such as World of Warcraft which is undoubtedly the best game of the year. SOE continued their fame with SWG with the jump to light speed expansion and EverQuest 2 all three of which will continue to dominate the MMO landscape in the US for the forseeable future and beyond with no apparent contender in sight.
I just wanted to bring up City of Heroes here for discussion.
It's an MMORPG that I think has succeeded largely by finding a different niche than most of the other offerings in the market: It's set in modern-day cityscapes with superheroes, rather than a fantasy world.
Additionally, and perhaps more importantly, it's simple and elegant: There's no equipment, what money exists is rarely useful, missions (quests) always tell you where to go with no ambiguity, and the GUI is top-notch.
After an old EQ addiction, City of Heroes is a breathe of fresh air-- I can meaningfully log on and accomplish something in half an hour, even at the high levels (I'm level 44 right now, with 50 being the cap).
This statement is solely an opinion. Kindly take it as such in all cases.
I just started playing SWG a few months ago, and I have to say, I'm having fun. Of course, the forums are filled with both whiners and satisfied people, but my guess is you get that in every game. Since joining SWG I've mastered a profession, started a couple of others, joined a guild, etc... the usual MMORPG rituals.
So I wonder, why is it you've switched to WoW and are not looking back?
Saying Android is a family of phones is akin to saying Linux is a family of PCs.
Not quite sure I understand why Eve Online http://www.eve-online.com/ keeps getting overlooked. Maybe it's becuase the genre mostly aims toward cut and slash type games, or those that have huge sponsors (Sony, Lucas, etc.)? I think this one deserves a closer look by folks. Just the fact that the Eve universe is a single universe for all players, and not divided into servers or nodes, is very impressive (30,000 + solar systems for over 30,000 players). And another appealing point is the constant improvements and expansions to the game, the most recent being the Exodus expansion. I just feel that if the topic is going to be how creative and original the development process has been for a specific MMOG then Eve-Online deserves a look.
TheTiminator
My wife and I have been playing WoW from the first day of retail. We play a few hours every night, and it's a blast. It's incredibly easy to play "casual", which is an important feature for all of us working professionals. I can't play 8 hours a day, I get a few hours after work, yet my character is progressing just fine.
It will take a few months to hit 60, then I can spend another month getting gear, then maybe I'll do some PvP. Who knows. I'm glad that I get to experience the whole game, rather than the first few levels as I would on many other MMORPGs.
As for the appeal of the game. My wife and I started, then mentioned we were playing to a friend who lives nearby. He bought the game. Over the last month or so, we've been mentioning the game to our old college friends, who have all gotten online. A couple of their wives have mentioned an interest in playing (these are women who have never played a computer game before).
My wife and I played DAoC a little, didn't get into it too much. Blizzard is very good at making very user friendly games, and I agree that it will probably do a lot for the entire field. All of these people who are playing these types of games for the first time are most likely now confident enough to try out new games in the same field.
As for complaints about the game. I'd say that most of the complaints I've heard about WoW is from the "hard core" gamers. They've complained about how easy it is to level, how much of the game is for "carebears", or those who want to play and cook dinner at the same time. I think Blizzard has hit their market pretty well. They may have sent away a few hard core gamers who will "beat" the game within a month, but in return they've caught the wives, parents, and children of those who normally wouldn't play.
For some cool charts, check out this site.
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