Slashdot Mirror


Open Source Project Management for Beginners?

aendeuryu asks: "So I've been getting the programming bug again, and I started up a Sourceforge project for a game I'm trying to write. Development is going really well so far, but I've quickly realized that programming in my own personal vaccuum for my own personal pleasure is completely different from programming for the community at large. Things I never needed to worry about -- applying patches, writing documentation, license requirements, creating autoconf files for Linux compatibility -- are suddenly my responsibility. Now, I'm trained in programming in several languages, using databases and specialized libraries, etc. but when it comes to deployment for, and interacting with, the Open Source community at large, I know just about nothing. So, to all the veterans out there, where is a good place to go to get your feet wet on this? Is there any good advice for people who are getting started in OS project management?"

10 of 56 comments (clear)

  1. I recommend Tutos by Korgan · · Score: 4, Informative

    Tutos.

    Its one of the most versatile project tools I've used for development projects. Full time management and accounting, tasks, there were even gantt charts addons, although I cannot remember where to find them.

    Beyond project management, this also starts to grow into things like resource management. Its a very comprehensive package that I find extremely useful.

    PHP+SQL and released under the GPL2. Will run on pretty much any platform (I have it on OSX, Apache+postgre) and easy to use once you get used to it. ;)

  2. Give your community a good place to meet by jtapper · · Score: 4, Informative

    This might be a little ways down the road for your, but here goes anyway.
    In my opinion, these are three essential things for your developer and user community to grow:

    - bug tracking software (I recommend mantis)
    - forums (I recommend anything other than the sourceforge forums)
    - code repository (again I recommend using subversion on your own box rather than cvs at sourceforge)

    The bug tracking software will allow you to set milestones and log issues so you can build towards those milestones. It gives active users as well as new users a good idea of what work is being done, at what pace, and your intended direction.

    The forums are a great place for developer discussion to sort out what the next great feature will be or how to solve the current roadblock. Also makes for great reference material for new users. Almost like self documentation.

    And obviously your code repository will give users easy access to checking out the latest changes and also commiting their contributions.

    Let your community give you feedback on your project and steer the direction while you act as the figure head to sort out any conflicting needs/wants within the community. Remember that if your users/developers lose interest, your community will suffer.

    --
    Got a site/story worth sharing? Leave a mark
  3. Don't get too excited by Scarblac · · Score: 4, Informative

    If your case is typical, you will be programming on your own time for a long time to come. Just that it's on Sourceforge doesn't mean people are playing your game, let alone supplying patches - you should be very happy to receive one or two patches in the first year.

    The important thing is to stay active, code a lot, and not let your project turn into yet another dead Sourceforge project. And then just handle things as they come up.

    For 95% of the projects out there, there really isn't any difference between an open source project and something you just do on your own.

    --
    I believe posters are recognized by their sig. So I made one.
    1. Re:Don't get too excited by reynaert · · Score: 4, Insightful

      The code was finished (at least from our perspective, we couldn't think of any way to improve upon it) and now it looks like a failed project, even though it's finished, stable and documented.

      But on Sourceforge you list it as "Status: Alpha/Beta", your last release was 0.2 half a year ago and the mailing list is inactive. You web site has no documentation, no references to projects using your code, and, again, no mailing lists. It has all the tell-tale signs of a failed project.

      So my recommendations:

      • Put the documentation online.
      • Given that there's a second developer, communicate over the mailing list. Don't use private mail or IM. That way other people can comment too, and, well, participate in development. Or just see that the developers are still active.
      • Even if there are no other developers, even if you know nobody is subscribed, still send at least announcements of new versions to the list.
      • Put your own mailing list archive online, or use GMane. SF's mailing list archives suck.
      • If you believe your code is stable, don't advertise it as "alpha". Just go ahead and call it 1.0. If it turns out you want to make some large changes, call it 2.0.
      • Back to your website. Get rid of that stupid contact form. Who even uses those things? Advertise your mailing list instead.
      • Get rid of PHP. Your site is slow and has ugly URL's. It's much easier to refer somebody to http://pobs.sf.net/download.html than to http://pobs.sf.net/index.php?section=9&page=25.
  4. Follow-up questions on the above by aendeuryu · · Score: 4, Interesting

    I didn't want to clutter the submission with my own personal dumb questions, so here they are:

    * All my development right now is on a Windows box. What's the best way to go about ensuring Linux/POSIX compatibility over the web? Compile farms? Recruiting a Linux maintainer?

    * If I don't have access to my own server, where is the best place to host? Sourceforge (the only one I really know about) or somewhere else?

    * Somebody's submitted a patch. What's the protocol for crediting them for the work?

    * What are the criteria for determining whether or not something is "pre-alpha", "alpha", "beta", etc. Is there a set standard, or do I get to determine this on my own?

    * How useful are wikis for OS projects?

    * If I have legal questions regarding licenses or IP, who should I talk to?

    1. Re:Follow-up questions on the above by SunFan · · Score: 3, Insightful

      What's the best way to go about ensuring Linux/POSIX compatibility over the web? Compile farms?

      You might look into Cygwin to get started. I haven't used it, but it is a popular POSIX layer for Windows.

      You won't need a compile farm for a one-person project. IIRC, 90K lines of code took about 5 minutes to compile on an old Sun workstation, and Make-like tools speed incremental builds. Even on an old computer, you would probably spend more time figuring out parallel builds than you would save by using them.

      What's the protocol for crediting them for the work?

      I'm sure the FSF would have a few opinions about this. Basically, give credit where credit is due in a file or on your website, unless someone doesn't want it.

      What are the criteria for determining whether or not something is "pre-alpha", "alpha", "beta", etc.

      For a one-person project, just don't worry about it.

      If I have legal questions regarding licenses or IP, who should I talk to?

      For a one-person project, just CYA (cover your ass). Don't take code from sources with licenses incompatible with yours (yes, you really do have to read the licenses). Basic questions are almost certainly already answered somewhere on a newsgroup or forum. If you find code that is unlicensed to the best of your knowledge, you probably still want to find who the author is or see if there are multiple sources on the web (it may be public domain).

      MORE IMPORTANTLY:

      It seems you are beginning to fall into a trap that many many programmers do when taking on a new project. You are starting to ask lots of questions about process before you even really get deep into your work. Don't worry much about the bureaucracy of sophisticated version control or bug tracking, right now. For a relatively small code base, you can easily spend more time learning the nuances of your tools than you do programming, which is no help to your progress. The most important thing you can do now is focus on your program and its architecture and keep backups of your work (at least every night do a backup). If you feel you've achieved a milestone, make a complete and separate copy of that source tree for future reference.

      --
      -- Microsoft is the most expensive commodity operating system and office suite vendor in the marketplace.
    2. Re:Follow-up questions on the above by prezkennedy.org · · Score: 3, Informative
      I've been actively following open source game (it's been linked to from Slashdot a couple times) development for awhile and might be able to provide you with some useful pointers.
      • You could get a Linux maintainer, or you could attempt to use the compile features at Slashdot, they have many different types of boxes and operating systems for you to choose from. If you want to support all Linux versions, definitely see about getting a helpful maintainer to keep the source working and be able to compile something that works for a majority of the distributions out there.
      • SourceForge is the largest community, but BerliOS is nice as well as it has SVN, CVS, and most of the other nice features that SourceForge has. Admittedly, the community is much smaller so you'll receive less traffic if you go there (but that didn't stop me from signing up my project).
      • Make an AUTHORS file in the root of the source code and give them credit for what they did. You could also have a credits option in your game and list contributors.
      • Someone else mentioned the meanings of the different terms so I won't go into that. You can however, have as much leeway as you wish when it comes to numbering conventions. Just be consistant!
      • Wikis can be useful for OS projects as BZFlag will show you.
      • If you have legal questions, first look through the licenses at the Open Source Initiative to see what they have to offer. It's a good idea to use your common sense for most things, but if you have really pressing issues you might be able to ask the folks at the FSF (they have some very brilliant minds at work there), or you may have to find and befriend a lawyer. ;-)
      Hopefully that helps you out a little bit, development is one of those things that you can run yourself. Just don't abandon your work after a few months. I hate when people make a page on SourceForge and then don't go anywhere with it. It wastes my time and their resources when I go through trying to find the latest game projects.
      --
      It started back in Team Fortress Classic
    3. Re:Follow-up questions on the above by Yaztromo · · Score: 4, Informative

      As an Open Source developer myself, who likewise has their project hosted on SourceForge, maybe I can help somewhat.

      * All my development right now is on a Windows box. What's the best way to go about ensuring Linux/POSIX compatibility over the web? Compile farms? Recruiting a Linux maintainer?

      This can be a really hard question to answer. Ideally you'd like to find yourself a maintainer to work with you on this sort of thing, but finding one is a different matter. Such a maintainer will either worm their own way out of the woodwork, or they won't. Recruiting one yourself will probably be a lengthy and fruitless prospect.

      In the more than two years my project has been Open Source (it was closed source freeware for 5 years), recruiting more people to work on the project has been nearly useless. In that time, after lots of recruitment campaigns, I've found only 4 or 5 people who have actually made any significant contributions to the project and all of its sub-projects (the last time I tried to run a recruitment campaign a few weeks ago I got about 50 responses, virtually all from India, who somehow interpreted "looking for a volunteer developer" to mean I was looking to hire someone for a job :P).

      * If I don't have access to my own server, where is the best place to host? Sourceforge (the only one I really know about) or somewhere else?

      Depends completely on your project. SourceForge is a good general place to host your project if nothing else fits -- they provide a good service IMO -- but they also host any project which is Open Source. If you can find one, you might be better off using something which is a more targeted community for your type of project, whether it be by language/develpment environment used, target OS, application type, etc. That is, if you're developing a Java-based project, java.net is a good choice, as everyone there is working in Java. If you're developing on OS/2, netlabs.org is where you'll find other OS/2 developers (what few there still are). If you're coding for Linux on the PlayStation 2, playstation2-linux.com is the place for you.

      Don't forget -- nothing really prevents you from registering your project on every project site that suits your project, although maintaining all of those active communities might prove very time consuming!

      * Somebody's submitted a patch. What's the protocol for crediting them for the work?

      Create your own. Typically what I do is credit the user by name and e-mail address during the CVS check-in. As I use the CVS log as the basis of the changelog for each release, this information also becomes part of the changelog. I also try to add an entry for them to my "Special Thanks" section of my Release Notes, and sometimes a comment crediting their fix/addition right in the source code. If the contribution is really significant, they usually also get a credit in the copyright statement.

      One thing you should do, however, (something that I try to do at least), is to ask them if they want credit. Some people won't (and I've had a few contributions like this) for various reasons. Maybe they don't want to be bothered with questions, or maybe their employer has a draconian policy against this sort of thing (although in the latter case, you probably don't want to accept anything new from them so as to CYA. A minor fix that won't be subject to any copyright problems should be fine, however (ie: someone pointing out that an "i--" should be "i++", etc.).

      * What are the criteria for determining whether or not something is "pre-alpha", "alpha", "beta", etc. Is there a set standard, or do I get to determine this on my own?

      Well, there used to be a standard, but far too many projects have v

  5. GanttProject by mstefanus · · Score: 3, Informative

    GanttProject seems nice. I haven't tested it thoroughly, but it seems promising. It was mentioned on a NewsForge article.

  6. My experience with PM tools.... by fm6 · · Score: 3, Interesting
    I've done a little project management myself, and I've also worked with a lot of full-time project managers, both very good and very bad. My own experience, and my observation of the best project managers tells me this: it's a serious mistake to get hung up on tools.

    I once worked at company where the PMs were treated like royalty -- and with good reason. You saw them fighting Murphy's Law every day, and usually winning. I worked closely two of the most respected PMs ("respected project manager" sounds strange, since most companies treat them like shit) and neither of them relied on fancy tech. One simply kept a lot of notes on hard copy, email, and internal web sites. The other mostly did the same, but also hacked together a simple web-based database to help the developers on his team not trip over each other. Both did a really great job.

    At the same company, I worked for the one department(publications) that refused to have a professional PM. (Manager was a socially challenged empire builder.) A lot of PM chores fell to me, because of the nature of my job (production for an online document bundle) and because I was the lowest-status member of the department. I knew jack about project management, and had to learn by doing. I made a lot of stupid mistakes, but the biggest was putting my faith in a Lotus Notes database to help me coordinate workflow. It looked cool, and it satisfied my long-frustrated desire to learn Notes, but it just didn't come close to repaying the amount of time I spent working on it.

    Later I worked at another company where everybody had the more usual attitude towards PMs: they're petty bureaucrats whose only role is to waste everybody's time. Since there was no coordination, projects were always going off the tracks. Management lacked the ability to change the way people worked, so they kept coming up with silly magic bullets: weird organizational changes, rules for how people were supposed to do things (always ignored), and of course lots of fancy project management tools.

    I spent hours learning and fighting this software. It wasn't totally hopeless, but it was overdesigned and inflexible. We would have been better off with simple web pages and databases. Wikis come to mind.

    My point is this: you need to learn how to be a Project Manager first of all. Then you'll know enough to chose the right tools.