World of Warcraft Shatters Sales Records
Mightydos writes " An interesting article was posted on Blizzard.com today... They say World of Warcraft® has sold through more than 600,000* units to customers in North America, Australia, and New Zealand. The fastest-growing massively multiplayer online role-playing game (MMORPG) has also shattered all previous concurrency records in North America, achieving over 200,000 simultaneous players during the holiday period. "
That could be 600,000,600,000,600,000,600,000,600,000,600,000 units--or even more! Simply astounding!
(Of course, it could also be no units sold...)
Obliteracy: Words with explosions
All 10 of us helped shatter the record! If this isn't proof enough of why games should be simultaneously released for mac and pc's users then I don't know what is.
(yes this is a joke, don't worry about it. All mac users, I know there are more than 10 of you out there. and PC users, I know that the pitiful amount of macusers in the game didn't make much of a difference in sales numbers)
"I'm a Genius!"*
*Not an actual Genius
Hundreds of thousands of WOW Widows have filed for divorce.
In other news, eHarmony is offering a new 'replace my mate' match service; online gamesplayers are banned from signing up for the service.
Basic stuff you have to do to run Windows games under FC3: turn off prelinking (easy), turn on legacy VA memory layout (easy) and disable exec-shield (easy).
The other changes were like using version 6111 of the nvidia drivers instead of 6629 (performance issues), enabling SBA and Fast Writes, etc, all to improve card performance (which benifits all games!). Also had to use openGL instead of D3D rendering in the game (adding -opengl switch to launcher) to increase FPS again.
sheesh, is that all? god, it's a wonder desktop linux hasn't taken the gaming world by storm!
...and that's all there is to it.