World of Warcraft Shatters Sales Records
Mightydos writes " An interesting article was posted on Blizzard.com today... They say World of Warcraft® has sold through more than 600,000* units to customers in North America, Australia, and New Zealand. The fastest-growing massively multiplayer online role-playing game (MMORPG) has also shattered all previous concurrency records in North America, achieving over 200,000 simultaneous players during the holiday period. "
I hate to say it--wait, no, I don't. RTFA:
*Based on internal company records and reports from key distribution partners in North America.
You probably shouldn't click this.
How this compares to the sales or HL2 or Doom3?
A quick google search shows that Halo 2 sold 2.38 million units in its first 24 hours
Have we forgotten already? Money talks, you know.
Try not. Do or do not, there is no try.
-- Dr. Spock, stardate 2822-3.
Worth noting that EQ2 was released just a few weeks before. An established brand that already did MMO, and that it was the most popular one for some time. So, yes, it is worth noting.
Highly recommended.
- shazow
Everytime I mention bugs or lag, I get told that they don't exist. This is from the fanbois of course, you get no response from Blizzard. The bugs must not exist.
Having played since launch, I've had the pleasure of experiencing all the problems. Fortunately, I picked one of the servers added a couple days after launch, so despite having a high population, I haven't seen a queue since November. Even so, bugs that require you to log out before you can stand up and needing to travel through IF from time to time has got me wondering if I shouldn't just stop playing for a few months. I moved my subscription back to monthly, and I think if at least some of the smaller (but extremely annoying, like mining) bugs aren't fixed, I'll just unsubscribe for a while. I have plenty of work I can do around the house to keep busy...
It is amazing what you can accomplish if you do not care who gets the credit. -- Harry Truman