Getting the Girl
1up.com has a great article up entitled Getting The Girl. Zoe Flower discusses female gaming stereotypes, the role of women in gaming, and the mythical "girl formula" for gaming success. From the article: "Lara Croft continues to personify an ongoing culture clash over gender, sexuality, empowerment, and objectification. It was while standing in my first-ever ladies' room line at E3 2004 as I pondered the Playboy bunnies, the return of Leisure Suit Larry, and the slew of buxom virtual ladies headlining each booth that I questioned whether the industry had evolved at all."
RTFA. This article challenges the perception that women are the only ones stereotyped against, as well as that the portrayal of women in games must be inherently anti-feminist. Playboy: Mansion's lead designer is a woman. Moreover, she is pregnant with twins.
#define DRM chmod 000
That's her real name. Her parents were hippies.
I'm being completely serious here. She used to write a collumn for OPM, and she wrote about her name once.
In Soviet russia, only old Koreans profit from pictures of Natalie Portman stored on Beowulf Clusters.