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Getting the Girl

1up.com has a great article up entitled Getting The Girl. Zoe Flower discusses female gaming stereotypes, the role of women in gaming, and the mythical "girl formula" for gaming success. From the article: "Lara Croft continues to personify an ongoing culture clash over gender, sexuality, empowerment, and objectification. It was while standing in my first-ever ladies' room line at E3 2004 as I pondered the Playboy bunnies, the return of Leisure Suit Larry, and the slew of buxom virtual ladies headlining each booth that I questioned whether the industry had evolved at all."

2 of 528 comments (clear)

  1. Re:Sheesh by cgranade · · Score: 4, Informative

    RTFA. This article challenges the perception that women are the only ones stereotyped against, as well as that the portrayal of women in games must be inherently anti-feminist. Playboy: Mansion's lead designer is a woman. Moreover, she is pregnant with twins.

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  2. Re:How quaint by Staos · · Score: 5, Informative

    That's her real name. Her parents were hippies.

    I'm being completely serious here. She used to write a collumn for OPM, and she wrote about her name once.

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