Natural Selection Mod to get Sequel, Source port
kingphreak writes "The popular Half-Life mod, Natural-Selection is undergoing an update. Natural-Selection: Source (a port of the original to the new Half-Life 2 Source Engine) and Natural-Selection 2 have been announced. It is not known by Charlie "Flayra" Cleveland and the rest of the NS Team whether NS:S will be a direct port or whether NS2 will use the Source Engine, UT2004 Engine, etc." They're currently testing Beta 6 within the community.
Currently, the best platform to play "games" is irrelevant. If you're a gamer, you get a PC, but you also get an Xbox, and a PS2, and so on, and if you actually care about framerate (and not just how big that video card looks), you get Linux and run some (not all) games there.
News flash: Source is not that fucking innovative. Just about everything Source had, Halo 2 had also, including the Havok engine -- and there are free physics engines out there, too. And let's not forget -- Halo 2 came out when it was supposed to, did what it was supposed to, didn't have weird stuttering bugs, and allowed everyone who bought it to use it as soon as they got the disk home.
And maybe the best engine is a lgpl or similarly-licensed one anyway. I certainly wouldn't make a source mod. Steam embeds Internet Explorer, Source crashes, there is no dynamic level loading, and even the static loading is far slower and more frequent than in Doom 3, which was more technically impressive if artistically depressing -- and let's not forget, they could have embedded BitTorrent instead of IE, and Source, to my knowledge, still actually uses BSP trees, which were obsolete when we got hardware 3D acceleration.
Halo 2 can be played straight through without ever waiting for a loading sequence except when first turning the console on, and when it does load, you get a cool-looking loading progress bar, not just the word "loading".
And Valve treats their community like shit. How fucking long does it take to make a "friends" system? There's a long list, but I'll mention three -- during the CS:Source beta test, all you had to do to cheat was have "sv_cheats 1" in a config file on your local machine, which would get replicated to the server. Despite repeated begging from mappers, guns still fall through the floor on fy maps, and new versions of the editor don't even allow maps with guns-lying-on-the-floor to be created.
I know you liked Half-Life 2. We all did. But that was content, which NS can do just fine on its own. The engine sucks.
Don't thank God, thank a doctor!