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60 Day Gamecube Development Contest

An anonymous reader writes "The site Cubehacker.com, a GC development page, is hosting a 60 day development competition. The goal of this competition is to boost interest in developing homebrew applications and games for this powerful little console."

2 of 26 comments (clear)

  1. OK by Apreche · · Score: 3, Insightful

    I'd love to, but where do I get development tools? It's the same problem with the Nintendo DS. I would love to make so many things for it to maximize its potential, but the tools are unavailable. Nintendo, its one thing to make hardware with capabilities for new amazing innovation in gaming, its another thing to restrict that potential by limiting access to development tools. If you let anyone who wants to make Nintendo DS games, the system will flourish even more.

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  2. Re:Substantial hardware investment required by tepples · · Score: 2, Insightful

    I bought [PSO] used and have never be on their servers once.

    Do the PSO tools, the SD card tools, and the compiler tools work well under Microsoft Windows 2000 or Microsoft Windows XP? I don't want to have to spend money replacing my PC's video card, scanner, and the rest of the peripherals with ones that work well in some distribution of GNU/Linux for PC. Or by "GameCube Linux" did you mean running most of the tools on the GameCube itself and having it mount my PC's hard drive over Samba?

    SD Memory adapter can be constructed with the correct parts and a bit of hardware knowledge.

    I'm a software guy. I'd love to learn more about hardware, but I don't have that kind of money for tuition.

    so the price for homebrew is comparable.

    Two problems here:

    • GBA homebrew is still cheaper, as the PC based emulators (VBA, no$gba) are reasonably accurate and run at full speed even on an entry-level PC.
    • There's a GBA compo going on at the same time. I would have to quit my job and forgo its income in order to have time for both GBA and GCN homebrew.