60 Day Gamecube Development Contest
An anonymous reader writes "The site Cubehacker.com, a GC development page, is hosting a 60 day development competition. The goal of this competition is to boost interest in developing homebrew applications and games for this powerful little console."
I'd love to, but where do I get development tools? It's the same problem with the Nintendo DS. I would love to make so many things for it to maximize its potential, but the tools are unavailable. Nintendo, its one thing to make hardware with capabilities for new amazing innovation in gaming, its another thing to restrict that potential by limiting access to development tools. If you let anyone who wants to make Nintendo DS games, the system will flourish even more.
The GeekNights podcast is going strong. Listen!
I hope the contest finishes before the next "Gamecube is dead" story hits Slashdot... whoops, too late. :)
You don't need a subscription to PSO. I bought it used and have never be on their servers once. It is a rather rare game so expect to pay $40 for it used. The BBA can be found for as low as $20 new, probably a lot cheaper used on eBay.
SD Memory adapter can be constructed with the correct parts and a bit of hardware knowledge. Total parts shouldn't exceed $10. SD cards obviously range in price based on their size. Action Replay goes new for about $30 but again eBay could probably be used for a better deal.
So in the end you're looking at about $50 or so as an additional investment. The cube is $99 so it's not too bad in the long run. For XBox hacking you need the $149 XBox + $50 mod chip so the price for homebrew is comparable.
I bought [PSO] used and have never be on their servers once.
Do the PSO tools, the SD card tools, and the compiler tools work well under Microsoft Windows 2000 or Microsoft Windows XP? I don't want to have to spend money replacing my PC's video card, scanner, and the rest of the peripherals with ones that work well in some distribution of GNU/Linux for PC. Or by "GameCube Linux" did you mean running most of the tools on the GameCube itself and having it mount my PC's hard drive over Samba?
SD Memory adapter can be constructed with the correct parts and a bit of hardware knowledge.
I'm a software guy. I'd love to learn more about hardware, but I don't have that kind of money for tuition.
so the price for homebrew is comparable.
Two problems here:
The problem with a GameCube competition is that the standard of production quality on a system with 3D capability is often too high for a project produced by an individual. That's why there's the PDROMS competition designed for simpler systems such as the NES, Game Gear, Genesis, Game Boy Advance, etc., where an individual project could still compete.
There was never a PC game crash.
Bull. PC games crash, freeze, lock up, etc. much more often than console games do because unlike a console, which is a piece of fixed hardware, a "PC" is a collection of components that poses a much more nebulous target for quality assurance. The fact that a console and its Licensed titles will Just Work(tm) keeps the console makers in business.