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Independent Developer Projects in the Workplace?

An anonymous reader asks: "My company wants to increase creativity and innovation, we our thinking of implementing a Google like policy of 20% of your time for independent projects but I can't find any details on how Google actually implements this. I am curious how they divvy up their time (1 day a week or 1 week a month)? How do you keep your real project from impacting it? At what point are the projects reviewed? Has anybody experienced other successful ways to stimulate creativity at their workplace?"

14 of 337 comments (clear)

  1. I just start doing it by Botunda · · Score: 5, Insightful

    And then when they see the results they usually are quite happy.

  2. Few people deserve something like this by Anonymous+Crowhead · · Score: 3, Insightful

    Most people I have worked with can't get what they're supposed to get done with 100% of their workday.

    1. Re:Few people deserve something like this by Gyorg_Lavode · · Score: 3, Insightful

      Most people I've worked with say they can't get what they're supposed to get done with 100% of their workday and really spend most of the day looking at pictures, talking to friends, or doing anything BUT work.

      --
      I do security
  3. Time Management for Dummies by eln · · Score: 4, Insightful

    If you have management that will actually allow you to do this, then it's real simple. The project manager will take projected timelines for your required projects, and add 20%. If you work efficiently, you'll end up with 20% of your time free to work on independent projects.

    As for managing your own time, it's easy: The required projects always come first. If you slack on your required projects, or you badly underestimate your timeline, then you don't get any time to work on your independent stuff. On the other hand, if you bust your ass on your required project and end up ahead of schedule, then you may get more than 20% of your time to work on independent projects.

    After that, the only difficult thing is to convince upper management that it's worthwhile to let people work on independent projects rather than just piling on more requirements when it looks like people are ahead of schedule. Depending on the upper management, this may range from easy to completely impossible to do.

  4. Re:Fantastic idea, but enforce it from the start by eln · · Score: 5, Insightful

    Of course, if they're starting their own business on company time with company equipment, even if the activity is nominally "independent," they'll soon find out that their new side business is actually their employer's new side business.

  5. Re:Google is pretty unique. by Momoru · · Score: 3, Insightful

    Are you kidding? Its a great investment, they get free ideas with the pretense of it being some creative outlet. The Google Suggest for example was an idea created during one of these 20% time periods. They don't get to use the 20% to create a better search engine to compete with Google, they spend the 20% to come up with ideas for Google that are not explicitly assigned to them.

  6. Re:Google is pretty unique. by arkanes · · Score: 3, Insightful
    You know, I've always considerd that a bullshit saying. Every craftsman I know spends a lot of time and effort making sure he has good tools and materials, and won't be held responsible for a less than adequate product if he's not allowed to use the best material. It may be a poor carpenter who blames his tools, but without tools you aren't even a carpenter at all. With great skill and/or labor, you can overcome poor tools or other restrictions (Windows systems with 5 9s of reliability, Egyptian pyramids), but it's hardly the norm.

    And yes, anyone who categorically bans OSS products is a frickin' idiot.

  7. More like 2h a day. by SharpFang · · Score: 3, Insightful

    Arbitrarily picked. You work on your current task. You get tired, nervous, stressed. You make yourself a coffee and switch to your pet project. You calm down. once you calmed down, you go back to your current work. Repeat twice a day, for a hour.

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    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  8. Re:Fantastic idea, but enforce it from the start by tverbeek · · Score: 5, Insightful
    Mod parent up.

    If you do this, you need to make it crystal clear ahead of time who will own the results of their time spent noodling. Ordinarily, what you do with company resources on company time while an employee belongs to the company. The situation of a company formally giving employees "permission" to do whatever they want might muddy the waters legally, but it certainly muddies them in people's minds. Put the policy in writing and make people sign off on it.

    Likewise, you need guidelines for what kinds of projects they can spend that 20% on; i.e. obvious dead-ends with no value to the company?, surfing the web?, etc.

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    http://alternatives.rzero.com/
  9. Re:Google is pretty unique. by jimicus · · Score: 4, Insightful

    It's the poor carpenter who blames his tools.

    Some might say it's an equally poor carpenter who tries to get through the day with lousy tools.

  10. Re:Google is pretty unique. by cubicledrone · · Score: 3, Insightful

    They have evolved large bureaucracies as a way of extracting valuable workproduct from extremely mediocre talent.

    Not quite. Large bureaucracies prevent work and progress which results in "mediocre talent." Such employees could also easily be described as "intelligent, capable and bored."

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    Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
  11. Re:Heh by joabj · · Score: 5, Insightful

    Google has a bit of a specialized workforce--people who are creative and smart. I'm not sure how well it would work elsewhere, with people who are just punching the clock and holding no interest in work-related projects.

  12. Re:Google's Methods.... by cubicledrone · · Score: 3, Insightful

    Just as a company can't give "creative time" to their people and expect dramatic results.

    Dramatic results are quite rare. Why must every business pursue "dramatic" results? Why not pursue something more realistic, like plain results?

    When farmers plant wheat, they don't call a meeting to announce they expect their new crop to conduct The Brandenburg Concertos in Vienna. But they do have bread for sandwiches.

    --
    Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
  13. Re:Google is pretty unique. by Jerf · · Score: 4, Insightful

    You're both right.

    Bureaucracies are a way of slamming everybody to a common standard with reasonable reliability. It is a low, but predictable level of capability, and frankly, that has its uses. It is also easy to set up, and we seem to have some almost instinctual knowlegde of how to set them up.

    They aren't optimal in all situations and they are overapplied, but they have their place. I for one wouldn't care to have a criminal justice system that wasn't a bureaucracy; predictability in a legal system is very important. Yes, even when it is wrong... then you at least know something needs to be fixed. To use a Slashdot-type example, at least we know the patent system is broken. If the rulings were more random (at all levels, from the Patent Office to judges), it would be even harder to tell... and ultimately we'd be even worse off and the first order of business would be to establish some consistency! (Consistency is one of those things that you can have contempt for because you're so used to it, you don't realize how important it is; "familiarity breeds contempt". I'd rather have the current system than a random one, and I hate the current system. For instance, a random system would give an even greater advantage to the deep-pocketed company; they could just keep re-trying various suits until the dice came up their way. The system as it is allows some of that, but you'd see even more in a random world.)

    The big problem with Bureaucracies is that one of the biggest counter-indications for its use is "managing a creative enterprise", and that's where we hear most of the bitching about it. The problem here, ultimately, isn't truly Bureaucracy itself; it is working as it always does. It is the application of an inappropriate organization system; you always pay for that, no matter what. Unfortunately, all other forms are more expensive (thought of in the proper economic terms, even Anarchy is more expensive; the communication issues necessary to behave in a coordinated fashion become intractable), and like I said, we seem to have some sort of Bureaucracy instinct, so they also have to be learned explicitly, which is another barrier to their use.

    But ultimately, "[large bureaucracies evolved] as a way of extracting valuable workproduct from extremely mediocre talent" and "they prevent work and progress which results in 'mediocre talent.'"... when misused, which they probably are a majority of the time.