Independent Developer Projects in the Workplace?
An anonymous reader asks: "My company wants to increase creativity and innovation, we our thinking of implementing a Google like policy of 20% of your time for independent projects but I can't find any details on how Google actually implements this. I am curious how they divvy up their time (1 day a week or 1 week a month)? How do you keep your real project from impacting it? At what point are the projects reviewed? Has anybody experienced other successful ways to stimulate creativity at their workplace?"
Who doesn't spend at least 20% of their workday doing things other than work?
I don't see any major corporations thinking this is a good investment. I don't see many PHB's going along with this idea, regardless of how successful Google is with it.
Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
And then when they see the results they usually are quite happy.
That is a great idea and I think you will get a lot of brownie points from your employees that care about such things. But make sure you enforce what they can work on. Some people might use it as an oppurtunity to start another business that competes with your own, which might not be what you had in mind.
I think that if a lot of businesses had this kind of open mind it would surely help open source software.
I worked at a company in Quebec awhile back that had a similar policy. Each Friday, you were allowed to work on your own projects. About once each month, we had a small group presentation where we told other people in our group what we'd been working on, and how it's progressing. When the group decided that the idea was mature enough to tell others about, we gave a small presentation to the managers. They talked it over for a bit, and decided if it would be pursued further, or if we should find something else to work on. I found it quite nice to be able to work on my own things. I never made anything great, but a number of people had small teams put under them to help them work on their idea :)
I store my recipes online (the way nature intended)
If you have management that will actually allow you to do this, then it's real simple. The project manager will take projected timelines for your required projects, and add 20%. If you work efficiently, you'll end up with 20% of your time free to work on independent projects.
As for managing your own time, it's easy: The required projects always come first. If you slack on your required projects, or you badly underestimate your timeline, then you don't get any time to work on your independent stuff. On the other hand, if you bust your ass on your required project and end up ahead of schedule, then you may get more than 20% of your time to work on independent projects.
After that, the only difficult thing is to convince upper management that it's worthwhile to let people work on independent projects rather than just piling on more requirements when it looks like people are ahead of schedule. Depending on the upper management, this may range from easy to completely impossible to do.
My company wants to increase creativity and innovation
Two words: Massage Bunnies
Nothing much. They just rub your shoulders after you've been sitting there pondering on the problem at hand (no pun) for long. It relaxes you.
It helps if they are wearing a tutu.
Free XBox, PS2
Let me get this straight... Your company wants to increase creativity and innovation yet can't even decide for itself how to "implement" independent thinking time?
And you go as far as asking slashdot how to copy google's infrastructure... how original and creative!
The idea being it was time devoted to thinking outside the box, such as trying new ways to do old things. Billable projects still came first, so this wasn't a hard and fast rule, and for the most part I just used it to account for my time spent on /. :)
A steaming cup of soykaf would be real wiz right now.
Our company framed this concept a little differently so that it was more palatable to management. Each of us was to spend 20% of our time in "Process Improvement" initiatives. (Sounds very dry and corporate)
In reality it was a nice juicy chance to make great changes that would help the company in operations. We measured the time by hours per day. One hour per eight hour day was to be used independently. At our weekly meetings, ideas were discussed and progress was measured.
The nice thing about this was that it was voluntary. As there was no fincial incentive or reward for creativity, the time itself became the incentive. You could do whatever you wanted for that hour be it surf slashdot or play everquest.
At NASA, I was on a time-card system, and specified how much time I put in for each of the projects I was doing. The total time had to come to 80 hours for the fortnight. Overtime was prohibited, so if you worked over the 80 hours, you had to take a negative amount of vacation. (The total amount of vacation left went up as a result.) Also, if you left an hour early one day, you left an hour late sometime in the fortnight and simply "borrowed" that hour of vacation until you paid it back.
Projects also had a certain number of hours alloted to them, so if one project was running behind and another ran ahead, it was common practice to "borrow" time.
I imagine Google does something similar, where you have pools of time and can transfer between pools in order to obtain the time you need to do your independent project.
Such mechanisms are very primitive, largely because businesses have almost always operated on a very formal, rigid structure. Person A does task B for C hours a day, rain or shine. With no need for fancier time-management tools, nothing much has been developed. Flexi-time is probably the best system out there for this kind of thing, right now.
It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
You just need 1 open TCP port to enable an SSH connection to your home machine via your firewall's port forwarding. Then you can create any number of SSH port forwards to handle any kind of traffic you like. As a bonus, it's AES encrypted so your boss can't spy on it. :)
There are some caveats, but that's the broad strokes. News.google.com, Orkut and a bunch of stuff on labs came from 20% time.
Chris
Co-Editor, Open Sources
Open Source Program Manager, Google, Inc.
I have a friend who's an Uber Tech Lead (I am not making that up) at Google and he told me how it works in practice:
:)
Everyone gets their 1 day a week to work on whatever they want, *however*, in reality at Google you're slammed working on your project like anywhere else. Therefore, on Friday, you really need to finish patching that security hole in Gmail, so you 'bank' your time. Once your project lets up a bit, you withdraw your time and take n days to work on your personal project.
It seems like this is a fairly practical system for software development, which goes in waves of heavy work and then light times of regrouping and gathering requirements. The 20% gets used during those times when you'd otherwise be waiting for the next big thing to hit.
The interesting thing about Google is that people work to gather other 20%ers onto your 20% project, thereby increasing your project and hopefully eventually presenting it to mgmt for work as a real project (Orkut and Gmail started this way). If you can't gather others onto your 20% project, you're encouraged to find another project...
Anyway, I wish I could implement this system at my work, but my PHBs think it's "wasted time" and given our quarter-to-quarter existence, spending that 20% on customer issues is probably a better use of time, at least for the short-term.