No More Players for World of Warcraft - For Now
Chris writes "FileFront has broke the news from Blizzard that they are no longer placing their highly popular MMORPG on store shelves, due to the recent server problems reported by Slashdot on Tuesday. Denying rumors that they had asked several stores to pull the game from shelves, Blizzard rep Gil Shrif is quoted as saying: 'We're just being careful not to release additional copies to be sold until we feel the game servers can support additional players.' The online store on Blizzard's website shows the game to be out of stock. No word on whether or not this will affect the Korean release."
This actually seems responsible to me. Rather than sell the promise of server space along with the game or selling a game that has no value without the ability to long onto the server, they are holding copies back until they can fix the issues properly. If this is what they are actually doing, kudos to Blizzard; certainly the backlash they've been getting has something to do with it, but this is more responsibility than many game companies will take (and I say that as someone who isn't really a fan of WoW or the company's RTSes). To a large degree, WoW is like a forum or chat service and I've known forums to freeze new accounts to fix mySQL problems.
Of course, this could be a ploy just to drive up sales with rumors of a new player "blackout." But Blizzard is really well known for taking drastic actions to make sure their games are as good as possible. Is there any reason Blizzard should be bashed for this?
This will create a huge blackmarket for people selling their characters and accounts, though...
"There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)