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IT Salaries to Grow 0.5% in 2005

halfacrayon writes "According to Robert Half Technology 2005 Salary Guide, average base pay for IT professionals overall will rise 0.5% in 2005. Data security analysts will command the highest salary (up to $93K), while system auditors will enjoy the highest increase compared to 2004 rates (5.1%). IT instructors are holding the bottom spot in terms of gross revenues (salary could go as low as $43,250) and business systems analysts will barely notice the increase of 1.9% that they should expect in 2005."

3 of 407 comments (clear)

  1. Half by Half by ackthpt · · Score: 5, Interesting
    Not surprising. Where I work people only seem to get pay increases by moving up the ladder, there's been no COLA of any sort for a few years. Other places I've worked in the past 10 years have only mustered 2% if anything at all.

    That, however isn't just the IT depts but entire organizations, with the notable exceptions at a few places where executives cut nice retro-active deals, even as the ship was foundering around them.

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    A feeling of having made the same mistake before: Deja Foobar
  2. In other news by cubicledrone · · Score: 5, Interesting

    Home prices have increased 40%, inflation is over 3% and despite the tax cuts, about 1/3 of the average paycheck goes to taxes of one kind or another.

    One step forward, Chapter 7 steps back. Thanks boss.

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    Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
  3. Only in major cities by shuz · · Score: 5, Interesting

    I am a Linux Systems Administrator of 20 machines for a small time company in a small town of 50,000(which is the county seat). I command a salary of $28,000 and I am told to like it. A combination of corporation in big cities and the economy drive the average wages. Unless my current town is so drastically different these wage studies must only take into account large cities of 100,000 or more.

    --
    There is or can be built a machine that can simulate any physical object. -Church-Turing principle